Member Reviews

The artwork in this graphic novel is absolutely amazing! The story follows a group of teens with superhero-like abilities as they battle a corrupt group of government officials who work with beings that use dreams to control people. I read the first volume of this series a long time ago, so it took a little bit to remember what had happened before, but once I was caught up, this story moved quickly and kept me interested all the way through.

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The second volume finds our heroes on the run and fighting to regain their lost team members. I liked the community amongst the Generation zero team and how they problem solve in times of extreme danger.

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The graphic novel is intriguing. Interesting and unique characters populate the unfolding story. I found, personally, that it was difficult to follow the story, probably because I haven't read the first volume. To the uninitiated, this story may be more convoluted than intended for the reader.
---Ronb

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Kiesha and Generation Zero are stuck. They need help, but they need an opportunity more. So, they hijacked a clerk, handcuffed Kiesha's dad and snuck into Heroscape where they discovered Keisha's brother and set him and others free and ran into Rasa. But they were yanked back to deal with Adele in "disguise" as the superhero Black Sheep. In the end, Kiesha managed to negate Adele's powers and contain her dad and set Rook free. It will be interesting to see what happens next.

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'Generation Zero Volume 2: Heroscape' by Fred Van Lente with art by Diego Bernard and Javier Pulido takes the story in a strange direction as Generation Zero enters the Heroscape.

The story picks up right after the first volume, but there is a short introduction to catch new readers up. I appreciate that they did this. One of the team members is hurt pretty badly at the beginning of this, and in order to find answers, they decide to enter a weird zone called the Heroscape. First they prep the room to make sure they are safe from the strange villains that can enter rooms from the corners.

There is a lot that happens in this volume, but I think I like the first one a bit better. I really liked the art again. I especially liked how different one of the heroscapes looked, but I wanted more of that kind of thing with the other journeys.

I received a review copy of this graphic novle from Diamond Book Distributors and NetGalley in exchange for an honest review. Thank you for allowing me to review this graphic novel.

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This looks interesting, but is so weird - possibly in a good way, perhaps not - you will get nowhere if you try, as I was forced to, to jump on at this point. Only apply if you've read book one.

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Concludes the story began in volume 1. The team heads into the Heroscape to save their friends and find out what's really going on in the town of Rook. Unfortunately, it looks like the book has ended here.

Good art, fun storytelling.

Tries to be a spoof of 80's action movies with an American Dad look to it. However, the dialogue is so terrible that it felt like it was written by someone for who English is their second language. I couldn't make it past the 2nd issue.

Received an advance copy from Valiant and NetGalley in exchange for an honest review.

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This graphic novel knocks storytelling out of the park. Kids who are in trouble, or are being bullied at school can call upon the heros of Generation Zero for help. Volume 2 completes the story of a missing girl, and weird tech towers that can only been seen by teenagers. Something is feeding off dreams, and manipulating the world using them. Only Generation Zero can put a stop to these dastardly deeds. This is storytelling done well.

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Generation Zero Volume One was a very fun take on the whole supernatural heroes scene - witty, subversive, and most of all zany. The point wasn't the story such much as just enjoying the wise cracking characters and the very odd happenings in the story. In contrast, Volume 2's content was much more straight forward and story oriented - and the characters suffered as a result. This had the potential of being a Buffy The Vampire Slayer type of series with a cast of quirky heroes but it somehow petered out too quickly. We do complete the story arc here but it limps rather than gallops to a rather tepid end.

Synopsis: Keisha brought the Generation Zero team to Rook to investigate her boyfriend's death. And what the team has discovered is that the heart of the problem is Jason Poole. When the team enters another dimension again to save two kidnapped people, they will finally get the answer to all the weirdness as well as the mysterious Firewatch Tower.

Let's face it, the plot didn't make much sense and was kind of silly. E.g., giving your vacuous and ditzy teen daughter a superpower and really expecting her to take care of the Gen Zero team wasn't amusing, it was just baffling. And the reveal of how the whole Cornermen/supernatural power structure in Rook was working was underwhelming, to say the least. The plot was not memorable and I had a hard time remembering what had happened even 12 hours ago when I had read the book.

Which is disappointing because there was some great work done in Volume 1. I get the feeling that something was rushed here to a more definitive ending or it hadn't been fully worked out when Volume 1 was done. Either way, the story felt short and somewhat random/scattershot with filler. I wanted to get to know the characters more but we weren't given any more insight into them at all. I found myself disenfranchised from the story as a result. There just wasn't any development of the plot or characters, just further action to finish the story arc.

The ending leaves this title open to further adventures, this time with Keisha along for the ride. I would certain read the next volume to see where the story would go from here. Reviewed from an advance reader copy provided by the publisher.

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Disclaimer: I received a free ecopy via NetGalley in exchange for an honest review.

This takes many of the antics from the first volume and amps them up. At the same time, it loses some of the humor that made the first book so much fun. It is a much more serious arc that gives this newer group of heroes a chance to shine. For me, they became much more distinct and I was able to appreciate them more.

The heroes continue to fight against the Cornermen and the people in charge of Rook. Some of the turns the story takes allow the creators to play with different art styles. I really like when a book can do this in a natural way and it works well here. An antagonist comes back in a new way, which provides a rather satisfying foil to Keisha gives a nice boost to the story. The wrap of the arc is great. The series comes full circle at this point while leaving room for it, or others, to grow.

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I just think this is a really fun series. It has such a diverse cast and I really like all the characters. I also like how this volume just went full on dystopian sci-fi because when I started it I thought it was going to be more of a superhero thing, but really it blends both of those genres together and .does it really well. I'll admit I wasn't expecting this particular arc to end so quickly, but I can't wait to see what happens next.

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This is from an advance review copy for which I thank the publisher.

In my review of the first volume in this series, Generation Zero done by Fred Van Lente, Francis Portela, and Andrew Dalhouse, which I reviewed favorably, I concluded, "There has a to be a story, otherwise it's just pretty pictures" and I'm sorry to say this second volume fell into that trap. There was a story after a fashion, but it was so confused and confusing to me that I could barely follow what was happening.

It didn't help that even on a decently-sized tablet computer, the text was rather small, and impossible to read when it was shown as white on pale green, so I didn't even try reading those portions. The odd thing was that I didn't feel like I'd missed anything for skipping them. I will welcome the day when graphic novel writers recognize that you cannot continue to short-change the ebook format unless you want to irritate your readers at best, and piss them off so much that they refuse to read any more of your material in future, at worst.

Generation Zero is a group for kids who were experimented on by private military contractors in Project Rising Spirit, aimed at producing 'psychic soldiers'. This never made sense to me and it wasn't explained why kids were chosen rather than trained soldiers for this experiment, but I was willing to let that go since most superheroes have highly improbably origin stories. Now the kids are free of that, they're intent upon fighting back.

The problem is that the story was all over the place and entirely unsatisfying because none of it made any sense to me and it never seemed like it was going anywhere. It was never clear what was happening or what the Gen 0 crew were trying to accomplish. There were several characters chewing up the scenery and achieving little else, include Black Sheep, who was a super villain posing as a superhero. She was so far out that she was really irrelevant even as she tried mindlessly to kick everyone's ass. To me, she was far more of a joke than ever she was a threat.

Overall, this story felt like the old cop-out story killer: it was all a dream! I liked volume one, but I could not get with volume two and I can't recommend this graphic novel series anymore.

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Generation Zero fight the Cornermen – end of story arc

This volume concludes the plot started in Volume 1. Generation Zero and Keisha go into the Heroscape to rescue lost relatives and the whole story is eventually resolved – without giving too much away.

Well-told, engaging and well-illustrated, this small collection (the concluding four issues) finishes by promising more to come. It is engagingly written and well-illustrated and is worth a look – but read Volume 1 first.

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Having read the first one, and remembering thinking “To hell with the plot, where’s the next hilarious joke?” I gobbled this one up eagerly. And in case I’d forgotten, there’s the always-great “The story so far” on the first page.
The first volume had a superhero vibe, but this one turns fully sci-fi as the team has to go into other realms/worlds/reality spaces to take down the evil corporation that has taken over the town of Rook, Michigan. Unfortunately there’s a lot of talking and little action at first; it takes them being turned into anime to get things rolling. There’s also less funny, though there were still some hilarious moments, like the scary pregnant Stepford smiler, “I second your ‘hrm,’” and “You are all so totally under arrest. . . obvs.”
If anything, the whole story was even more confusing than the first one. More importantly, it just wasn’t as much fun as the first.

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Another volume from the Generation Zero series from the Valiant universe. This brings the story to a satisfying conclusion but I didn't enjoy it as much as Volume one.

The artwork is the high quality that the reader will find in all the Valiant Universe comics but I thought the storyline was a bit disjointed. Other people might enjoy it and I will definitely read the next story in the Gemetation Zero series, just that this is not a favourite. Still good though.

Copy provided by Diamond Comics via Netgalley in exchange for an unbiased review.

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The beginning was a bit confusing even after having read the first volume, there was no recap, we were thrown right in which admittedly made the beginning a bit of a drag for me as I struggled to remember what had happened in the previous volume. The action sequences were entertaining and the cornermen suitably creepy, I only wish we'd seen more of them!

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