Member Reviews

A surprisingly well done and interesting story. It's art work and plot are very entertaining. I'm glad I got a copy of this and I definitely enjoyed it.

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I don't read comics or even graphic novels often, but a good story can come in many formats. This one actually held my interest and I even found I enjoyed reading it. More than pretty pictures, these characters are well written and each with a purpose in the story. I'm interested to see more of this series/group of characters.

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I am a big fan of almost everything Valiant. I was so happy to see these titles return. For fans of the Valiant universe, this is a must-read. Art is always spot-on as well. Great illustrations.

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I'm a little mixed on how everything connects in Harbinger Wars 2, possibly because I'm not overly familiar with the Valiant characters. Also, not all of the characters are utilized to their full potential (i.e., Faith mostly takes a backseat in all of the action).

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This is not a sequel to the original Harbinger Wars. It's more of a moniker like World War II. This borrows heavily from the Chris Claremont era of X-Men. Psiots (basically mutants) are being hunted down and murdered by the government and Livewire fights back. She can control any and all electronics and shuts down the power across the entire U.S. What follows is the various Valiant heroes taking sides and sets up Livewire for her first solo series.

I liked the premise of the series. What I don't like is the lack of introductions of the characters. You have to have read most Valiant comics of the last several years to know who's who. I don't remember seeing any of the H.A.R.D. corps characters since the original Bloodshot series at least 5 years ago and they play a large role in the story. Valiant really needs to include a primer to their crossovers, especially considering how much they start and stop titles. There's quite a few different artists on the book and the quality of the work varies greatly with each artist.

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'Harbinger Wars 2' by Matt Kindt and a bunch of talented artists is the kind of big epic battle that other comic imprints wish they could create.

Livewire is trying to protect the young psiots, and the government is intent on killing them. This leads her to use her powers to create a sort of EMP that takes out power to lots of things. People die as a result and familiar heroes are on both sides of the conflict. There are scared kids on the run, and powered heroes taking swings and, sometimes, switching sides.

Throughout it all is some really good art. I say it's what other companies wish they could create because the stakes feel pretty real, and the motivations for each side are felt and understood. I really like this conclusion to the story, and a chance to see these characters battle things out.

I received a review copy of this graphic novel from Valiant Entertainment, Diamond Book Distributors, and NetGalley in exchange for an honest review. Thank you for allowing me to review this graphic novel.

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Harbinger Wars II is not a sequel to Valiant's first event back in 2013. It does share some characters and concepts though. Central to this story is Livewire, a psiot with the ability to control technology. After a government affiliated assault team goes after the group of kids that she has taken under her wing (see Secret Weapons for more information on them), she goes off the rails a little bit.

I can understand where she is coming from and that portion of the story is pretty good. The struggle between Livewire and the government worked. But this is labelled as a war and it just didn't feel like their was much of a war going on. It pulls in a lot of the mainstay Valiant characters and forces them to choose sides. The struggle feels minimal and could have been fleshed out a lot more (maybe more in line with the Armor Hunter series that Valiant put out).

There are some cool moments though. I like some of the stuff involving Pete. And the way Livewire manipulates Bloodshot. The art was pretty good. I recall a few moments, maybe all involving Faith, where the drawing felt weak. I think people that have read more of the current Valiant stuff will get something out of this book. It might end up being more of a transition story for Livewire than anything else. As on the fence as I feel about this book, I want to see what happens with her next.

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Stunning illustrations and an engaging storyline filled with lots of action.

I received my ARC from NetGalley, Diamond Book Distributors, and Valiant Entertainment in exchange for an honest review.

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In this volume Livewire battles against the US because she wants to protect the Psiot children who are being activated. Her fight brings her into conflict with former friends, allies and lovers, but she battles on dismantling satellites and power sources across the world.

Faith joins Livewire in the struggle for the children, and Bloodshot and the Geomancer are also pulled into the conflict, as are Aric and Ninjak. This is a battle into which many of the Valiant characters are drawn, but who will win? The conflict takes place in earth, space and sea. Nowhere is left untouched by this battle.

The story has lots of energy and drama. The artwork changes because different artists produced the comics. This is a must read for all Livewire fans.

Copy provided by publishers in exchange for an unbiased review.by

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It is decent enough, however I feel it did not really provide an entry point for new readers nor shake up the landscape in such a way that it did more then circle the drain. I am curious how they will begin promotion with the movie line launching soon. Traditionally they have had a dynamic line that grows and shrinks depending on the focus, but I dislike the fact that they have trivialized Peter Stanchek and have not resolved his conflict at this point. It was frankly baffling the way he was handled. Decent enough, but not Kindt's best work.

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A fantastic journey through the work of a well-known artist. The mind behind XO-Manowar brings another striking science fiction adventure to life in graphic novel format.

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