Member Reviews
In this book, topics such as gambling (whether using skins or money), software and equipment hacks, player enhancement drugs, and more are covered. All the books in the series are 50 pages and this one does feel the weakest in that it repeats itself often and is missing key details like the strong movement in the home of esports, South Korea, to criminalize esports cheating and induce prison sentences and heavy fines.
But the book does cover the subject decently, breaking down the discussions on esports in general, why they cheat, how they cheat, and how companies and orgs are stopping the cheating. I especially appreciated the section on why people cheat - it often isn't about money so much as prestige and wanting to be good at something to show off to friends and fans. Esports is highly competitive and it is easy to lose relevancy with so much talent coming up the pipeline. The paragraph on how a cheating scandal destroyed StarCraft II competitive in South Korea is a reminder of how timely the topic is currently.
Basic information about how to cheat is covered but not enough to teach anyone or give them direction on where to go, fortunately. The book is intended for 4-7th grade students and is nicely presented, with plenty of pictures and large text that does not talk down to the audience. Reviewed from an advance reader copy provided by the publisher.