Member Reviews
This book is a great resource for teens, parents, and therapists to help explore gaming and its potential positive and negative impacts on a teen's life. I read this from the perspective of a school social worker and a parent of two teen boys that enjoy gaming. I plan on buying a physical copy of the book, so my boys can work through some of the activities.
I appreciated the neutrality of the authors regarding gaming. Like many things, gaming in and of itself, isn't good or bad. It can both support and interfere with positive skill development. I definitely came away with a new perspective as a parent of gamers and have some ideas for interventions with teens that are interested in exploring how gaming might be impacting their lives.
The book consists of 30 chapters. Each chapter is about a specific aspect or potential impact of gaming, starts with a vignette and then has the following sections: For You to Know (a little more information), For You to Do (some activities to explore your own actions and beliefs) and More to Do ( ways to dig deeper if this particular topic resonates with you.
I guarantee that a gamer will find something to connect with in this book, a parent will have a new appreciation of some of the benefits of gaming, and a therapist will have some different activities for working with teens who game.
Thanks to NetGalley and Harbinger Publications for an advance copy of this book in exchange for an honest review. I am a fan of the workbooks for teens in this series. I find them to be practical and useful.
This is an interesting book that gives you a good look at what gaming addiction is, and how to help you with that. It is very accessible and easy to understand.