Member Reviews
I looked at the description and was not sure what to expect when I started this book. I am not a gamer and did not think I would understand the premise but boy was I wrong. The gaming was just a setting for the story. And the story blew me away. I could not stop reading this book. I have enjoyed the author's other offerings so I knew I would like the writing style but I was not prepared for how much I loved the characters and how invested I became in their journeys. This book is one of my favorites of 2023 already.
Just read it!
I have complicated feelings about this. It really drew me in, but I found sections of it boring, or didn’t see why they were there. If it wasn’t for two sections, it would be a 5 star.
4.5/5 stars ⭐️
this book was just absolutely outstanding! I went into this book not really knowing what it was about and I was pleasantly surprised. The writing was probably my fav part about this book, every description and plot point was stunning. The video games that Sadie and Sam built felt so realistic and fantastical it made me want to play Ichigo so badly! I have never read a book like this so extra points for creativity and originality! Sadie and Sam were very interesting characters, I found myself wanting to protect them from everything 🥹
the only reason why I didn’t give it 5 stars is because I felt like parts of it dragged on a little bit.
Overall, this was an amazing general fiction novel with themes of video games, friendship, and love.
Loved the main characters and enjoyed the focus on video games. The video game descriptions were intriguing and realistic. I wanted better endings for both main characters, although the book did end on a hopeful note.
Tomorrow, Tomorrow, and Tomorrow is a unique look at navigating friendships. This is a must read for any lover of video games although the ideas of overcoming failures can is something that will resonate for everyone. The storytelling of three friends is beautifully told. Although the characters are not extremely likable, the bo
What a great book. I get why this book got so much buzz. And it was definitely buzz worthy!
I feel like there’s a lot of mid-40s writers these days writing fiction and non-fiction, and the stories and things they write about so relatable right now for me. A lot of “yes! that’s it!!” and “a-ha!” and “I remember that too!” moments.
It feels good to be in company with those who are in the same stage of life as I am right now. It’s almost like being a teenager. As a teenager, you don’t know what the future will hold and it can be a bit scary. In your twenties and thirties, the uncertainty can still be there, but there’s also the excitement and wonder of the possibilities of the future and the enjoyment of now. In your forties, the enjoyment of now is still there, but there’s also the unknown of things that are “on the decline” and that can be a bit scary.
Sorry to be such a downer there for a bit… but aside from that, this really was a fantastic book.
Sam and Sadie meet as preteens in the hospital where Sam and Sadie's sister, Alice, are being treated. Sam is silent to such an extent that the staff are concerned leading them to suggest that Sadie befriend him. They bond over video games and that bond - with many ups and downs, ins and outs - evolves and persists.
The characters are relatable and from the beginning, I wanted to know where the friendship would go. While I am not a gamer, the intricacies of designing video games was a good vehicle for telling the story. There are moments when the plot slows to a crawl but in the end, the tale comes together satisfyingly.
Thank you to Net Galley for providing access to this much anticipated title.
Courtesy of Netgalley, I received the ARC of Tomorrow, Tomorrow, and Tomorrow by Gabrielle Zevin..Fearing that I wouldn't know enough about video games to sustain my interest in this novel proved unfounded. I became invested in the characters who focused on creating games and platforms and engines. I really appreciated the friendships and relationships created, collaboration, choices made, communication,and above all, love and respect for each other. Highly recommend!
I was hesitant that this would not live up to the hype - but it did! I don't normally go for these types of plots and characters - but I'm so glad I read. I got emotional at multiple points throughout this book after connecting with each of the characters so well. So raw and real - loved.
i was so hyped for this book only to have it feel like a watered down version of A Little Life for a good three quarters of the book. The ending is the best part which is what Marx says about The Illiad.
While this is not a typical book for me since I am not a gamer I couldn’t help but fall in love with the characters and super developed story line! Our book club read this and loved it as well!
What I've read about this title often highlights the "power of play" as a major theme. Despite this, I was surprised to find that this novel is... very much concerned with video games. That's not a bad thing - I like bildungsroman about characters anchored in Generation X, or Millenials. But I since the promotional material strongly features the California film and acting industry, I didn't expect these characters to be gamers. To sell this book in Canada, I'm going to compare it to JPod, or other Douglas Copeland material. That's what it felt like to me - references to the history of gaming and gaming culture. The two main characters, Sadie and Sam, bond over playing video games when the pair meet in the children's ward of a hospital and later conceive of, and program, games of their own. Their own personal stories - involving family, friends, sexism in the industry and abusive relationships (contains emotional manipulation and sexual assault) play out alongside this. The implicit comparison between the refreshing, motivating, and supportive world of play and the dull, messy, and obstacle-laden landscape of real life felt a lot like the same comparison drawn between the insular, refreshing world of a creative household full of friends with the crushing world of wage-slavery in MicroSerfs.
Thank you to Gabrielle Zevin, Knopf Doubleday Publishing Group, Knopf, and Netgalley for this free advanced reader copy of "Tomorrow, and Tomorrow, and Tomorrow" in exchange for an honest review.
I’ll admit, I’m not a big gamer (or a gamer at all, really), so some of this was lost on me, but my goodness, what an excellent book. The relationship between the main characters was just *chef’s kiss.* I wasn’t sure I would love this book or if it would live up to the hype, but boy, did it ever.
We read this book as part of my book club, and each person loved it.
Thank you to Gabrielle Zevin, Knopf Doubleday Publishing Group, Knopf, and Netgalley for this free advanced reader copy of "Tomorrow, and Tomorrow, and Tomorrow" for an honest review.
I have to admit I knew I would finally pick this up and read it sooner or later. I was pushing myself through several book challenges at the end of the year and new releases at the start of the year, but my friends all kept at me to start this book because they loved it so much and were dearly hopeful that I would, too. And I did.
I have SO MANY feelings about this book and about the fact the love story centered in this book is that of a lifelong platonic, yet deeply emotionally-loved-based, the bond between friends that are still at the center of both people no matter if they aren't talking for years or one of them gets married. This book is start, middle, and end about Sam and Saddie. It's part of why I suddenly felt vindicated about Marx (who--yes!--I did love, don't mistake me when I say this) not having any two-dimensions depth as a character when his chapter was titled "The NPC."
I loved the look at learning the gaming industry from being a college student to being people who were starting/running a company, to the wholly other side where our student was the teacher. I love the importance of the made game being called children, and even more how much Sam and Saddie will raise her daughter together eventually, too.
I absolutely loved this book. It hooked me and kept me turning pages until I was done. Finished it in two days! The character development was strong, and the premise was unique enough that it didn't feel like anything else I've read.
Gabrielle Zevin's book pulled me in and never let me go. I'm not particularly into gaming or Shakespeare, yet I was still engaged with the subject matter and read in admiration as the author made thematic connections between the two.
I loved these flawed, aggravating characters. Through Sam and Sadie's relationship we come to understand that we can grow frustrated with our friends because they often have the very same flaws we despise in ourselves. Sam and Sadie argue, accuse, deflect, deny, and repeat the same cyclical bickering without coming to a resolution because they are so similar (and yet they seem blind to this fact). Zevin pulls off a minor miracle here by making them lovable and relatable rather than annoying.
The book's cover art is breathtaking. The Hokusai print combined with the playful modern font is eye-catching and may be one of my favorite covers of all time.
Many thanks to NetGalley for the ARC. I will definitely be recommending this title to library patrons and friends.
This was an interesting book and I'm certain it will be very appealing to those who are familiar with the world of gaming. I have always evjoyed this author's works and have selected many of her books as gifts for others, but this one was just not a good fit for me.
I would recommend it for the YA population and I am certain it will be a huge hit.
I see why everyone is talking about this book. I'm seeing it touted as a big platonic love story, but it still has romantic love triangle elements. I didn't like how the book had modern ethics placed on a 90s backdrop; it came off as disingenuous to the time. I definitely cried, and I will think about this book often.
3.5 stars, rounded down. There were a lot of great things about this novel. This is literary fiction, and reading brought to mind some other current literary greats such as Ian McEwan and David Foster Wallace. Though it masks as a literary great, this book was a bit disjointed. Every time I'd come back to it after putting it down it had lost a bit of luster; I felt like I was hate reading it at one point.
Despite the anachronisms mentioned in the author's note, most of the book felt like an anachronism. There were a lot of themes from the 2020s and then occasionally a reminder that the bulk of the book took place in the 1990s. It wasn't that convincing.
I also had to look up quite a few words. Kindle couldn't source one of them. By the time I read that someone speaking had "embroidered" a sentence I was a bit annoyed with the word selection. It felt a bit over reaching and at times like a thesaurus was thumbed through to find the right word. It bordered on pretentious rather than adding to the lyrical flow of writing.
I'm glad I've read this, though I don't know that I'd advise anyone to go out of their way to read it if other books are on the TBR shelf. I don't feel like I wasted any time in reading, though I'm glad it's over. Had the book ended ~150pp shorter I likely would have given 4 stars, though by the end I was just ready to finish the book.
I received a free copy of this book in exchange for an honest review.
Was hesitant because I am not interested in video games but this is so much more. It is about people and relationships. I loved it, but who didn't?