
Member Reviews

Like many other readers of this book, I am not a huge gaming person. Sure, I've dabbled in the occasional Animal Crossing and Cooking Mama, but I've never been super invested in games. That said, I adored this book. It's been a while since I've read a book where I would constantly think "I want to be reading my book RIGHT NOW" whenever I wasn't reading. I was so invested in the relationships between Sam, Sadie, and Marx, and even though I wouldn't consider this book very plot-driven (in fact, if I'm remembering correctly, many of the big events happened during time jumps, with Zevin bringing readers back in the aftermath), I found myself constantly wondering what would happen next to the trio. The characters felt so fleshed out, and they each had such distinct backstories.
The only part of this book I found lacking was the ending--I wasn't expecting a happily-ever-after ending with fireworks and a wedding, but I did think it was a little too predictable and wasn't as engaging as the rest of the book. That being said, it is one I've already recommended to people left and right, so clearly, the ending didn't ruin the experience for me.

Gabrielle Zevin's ability to capture the complexity of the human experience, painting each character in full, detailed color is showcased in this stunning novel.

I have no idea why I have resisted this book for so long. I LOVED Tomorrow x 3! I emoted everywhere! Sam, Sadie, and Marx are brilliant game designers. Destined for greatness, but also failure. This book demonstrates how the trio from Harvard & MIT navigate their business & their personal lives.
Everything is a game to a true gamer. This book truly emphasizes that. If you are a long time gamer who has seen the revolution of the gaming industry and played a variety of consoles and games, you’ll enjoy how this book unique weaves games into ordinary lives and creates extraordinary individuals who were ahead of their time.
They brave ups & downs of the gaming industry and maintain friendships and balance romantic entanglements in office.
This book is weird but in the best ways. It details how the virtual world has united us and torn us apart for decades. Detailing all the consoles and games we have loved throughout the evolution of gaming. Tomorrow x 3 explores the virtual evolution of the gaming culture since the 90s to the wii, the beginnings of AR.
I enjoyed the evolution of game development throughout the years and the inside look of an indie company where the designers worked as artists, designers and developers. They did everything. It’s astonishing how far we have made it into the future and how game engines have changed game play.
Thank you to @aaknof, @libro.fm, @prhaudio, @netgalley for the #gifted eARC, ALC, and finished copy. You are amazing!
Thank you for making the video game admissions guide day! I devoured this book and I want more. My one regret is not having read this book sooner. Honestly, I am still flabbergasted by how well researched and well rounded this fiction book is.

I cannot overstate how beautiful this book is. Among my new all time favorites, this is the quintessential story of the power of friendship, the value of art, the intimacy of play, and the essentialism of creating. The book is deep and intellectual without ever crossing the boundary into pretension. The characterization is incredible and the plot is so full of meaningful parallels that the narrative begs the question of how much impact small differences have on our lives, how our choices affect our trajectory, without ever having to articulate the theme explicitly. I could read this twenty times and not tire of it.

Tomorrow and Tomorrow and Tomorrow follows Sadie and Sam over the course of their lives. I was hesitant about the video game background to the plot, but a friendship that evolves over years and years is exactly my type of story. This story at times made me smile and brought tears to my eyes. This book was very highly hyped, which I think took a little bit away from it for me. It was a good read for me, but most likely will not make my top books for the year.

This book is one that leaves you with many thoughts and stays with you for a while. This book is about the development of various games, designers and those in the gaming world. You do not need to be a gamer to move this book. I’ve barely played many games but did grow up playing Super Mario Brothers so that connection was nostalgic for me in the book. This book is not just about gaming but also includes friendships, life, and love. I absolutely loved the character development in this book. Sam and Sadie’s friendship through the years and when they reconnect later in life seems to pick right back up where it was when they were kids. Sadie is extremely gifted in her design capabilities but also Sams gifted in various other ways that really compliments their work and friendship. Such a great story!

Ok I liked this one and it was truly so moving at the end. The only thing that bugged me was the pacing. The first half I was kind of struggling to get through but by the second half I was fully invested. I truly think this is such a beautiful ode to platonic friendships and I hope the fact that it’s about video games doesn’t scare people away.

Thank you to NetGalley and Knopf Publishing for this ARC. What follows is our honest, unbiased review:
Tomorrow, and Tomorrow, and Tomorrow was simply one of the best literary fiction novels I've read in 2022. The characters are lovable yet flawed, and I found myself cheering for them every step of the way. If you love video games and novels with strong character building, this book is a perfect fit for you!
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Thank you again for providing us with this ARC, and we hope we have helped you find more readers for your novel.

I loved Tomorrow, and Tomorrow, and Tomorrow. I really didn’t think I would and put this book off until my library hold for the audiobook came in. So I had the e-copy and the audiobook, which was great because it meant that I only had to put this book down to sleep!
This is a book about videogames. Yes, videogames play an important part of the story, but this is not a book solely about videogames. It is about the friendship between Sam Masur and Sadie Green, a friendship that begins when Sadie and Sam meet in the children’s hospital. Sam has had a life altering accident, and Sadie is at the hospital because her sister has childhood leukemia. Sam and Sadie bond over their shared love of videogames. However, a perceived betrayal causes the two to separate as young teens.
The two meet years later while both are in college in Boston. Sadie has developed a video game that she gives Sam to play and provide feedback on. This begins a lifelong collaboration as they develop another videogame which catapults them to fame.
As they grow their company, they must overcome stereotypes and discrimination within their industry, jealousies, and competitiveness. When Sam’s best friend, Marx, and Sadie begin a new relationship, the two must figure out how to manage their friendship to include Marx.
Ms. Zevin explores a lot of themes in this book. The videogames that Sadie and Sam develop highlight societal changes from the 80s through today.
I thought this book was brilliantly written. The format was like nothing I have ever read before. I really enjoy stumbling upon a book which teaches me something: I loved learning about video game development, how developers come up with the ideas for their games, the education involved, etc. I also like a book that seems to be about one thing but is so masterfully crafted that it becomes about so much more than what it first appeared to be.
There are some hard issues tackled in this book so trigger warnings for abortion, death, workplace violence, suicide, childhood cancer.
Thank you to #netgalley and #Knopfpublishing for the advanced e-copy of #tomorrowandtomorrowandtomorrow.

Although I'm not a gamer, I was absolutely pulled into this beautiful story of two best friends, Mazer and Sadie (gamers and game developers) who cycle in and out of each other's lives. The writing is smart, the emotions are heartfelt, the growth of the characters from childhood through college through early adulthood through middle age is authentic and realistic. Although aspects of the story seem completely implausible or at least highly unrealistic, as a reader, I totally bought into Sadie and Mazer's journeys - both as individuals as well as the periods when they were together. Parts of the story are heartbreaking, as is life itself, but I still came away feeling hopeful and uplifted. I also appreciate the gamers' lens on the philosophical meaning of life, death and true/deep friendship.

This one took me by surprise!
I wasn’t initially interested in this book because I have zero knowledge or interest in video games. Unbeknownst to me, this book was so much more than just a book about video games.
Obsessed by the end of the first chapter, I flew through this book. The friendship and love between Sam and Sadie was so heartwarming and surprising.

This is such a good read. The writing is magnificent, and the themes explored will break your heart. It gave me nostalgia for a life I’ve never even lived. It was a tad bit overly dramatic and maudlin for me. Like, some parts were written for the sole purpose of making the reader cry. Which is fine. It's just not my thing, personally. Other than that, I loved it and will remember this book for a while.

A love story unlike anything you have read before. Sam Mazur and Sadie Green reconnect in a subway station near Harvard. Now college students, Sam and Sadie first met at the hospital as children when Sam was recovering from a horrible car accident. As they begin to collaborate on a computer game that will launch their careers, Sam and Sadie meet Marx who helps bring their company into the future.
Sam, Sadie and Marx are beautifully written characters that will have you routing for their evolving friendships. Set in the world of video game design, you don’t have to be a gamer to appreciate this title. Don’t let the computer language wrapped around this book, dissuade you. Zevin’s novel is about lifelong friendships, romance, careers, grief, disability and love. An emotional coming of age story about bouncing back from life’s adversities. This is my first title from Garielle Zevin and it won’t be my last!
Thank you to NetGalley and Knopf Doubleday for the opportunity to review this novel.

Loved this book. It took me a while to get through, but it kept me intrigued the entire time. I cried, I laughed and I fell in love with the characters. Very much gave me Ready Player One meets The Goldfinch vibes. I loved the author's previous work so I am happy to say she is now an auto-buy.

Love love loved this book! It was unlike most books i've read lately and it was such an interesting story. I really enjoyed it more than I thought I would. Such a delight. I cannot wait to read this next one by this author!!

This one missed the mark for me. I couldn't keep up with the storyline and the character lacked depth for me. Felt too "mainstream" for my tastes.

The first quarter of this book was a dream—endearingly told childhood backstories, effortless humor, a sense that all this build-up would lead to something big. And it did...at first.
Sam is in many ways the quintessential self-pitying narrator that everyone likes to pretend to relate to. He suffers from chronic foot pain from a car accident, which draws the caretaking instincts of college roommate Marx. He is bitter over his own lack of confidence, wishing he could confess his deeper feelings towards his best friend, Sadie. All of this is understandable at the beginning, but it begins to wear on the reader around the halfway point of the book.
At the heart of the story is the tale of how Sam, Sadie, and Marx beat the odds and build their underdog gaming company into a commercial success. But the flow of events are all too predictable: there are small feuds between Sam and Sadie over credit assignment, resentment when games flop, the awkward fallout of coworker romances. The overwhelming trajectory of the company is unbelievably positive though, and the metaphors between gaming/programming and life often feel forced and stale over time.
An example: "The way to turn an ex-lover into a friend is to never stop loving them, to know that when one phase of a relationship ends it can transform into something else. It is to acknowledge that love is both a constant and a variable at the same time." (Blech.)
At its best, the tone reminded me of Richard Powers'—calm, delightful, and just wonderfully orchestrated. This had so much potential to be a winner if it had about a third of the day-to-day, predictable content cut out. I wanted to root for the characters but at some point their development just stalled and I couldn't justify reading on.
Thank you to NetGalley and the publisher for granting me access to this advance copy.

This was a little slow for me. I found myself not wanting to pick it up and struggled to pay attention.

Tomorrow, Tomorrow, and Tomorrow is the story of Sam Masur and Sadie Green, their friendship, their video games and so much more.
At first, I was skeptical about whether I would be able to relate to this book. College students making a video game didn't really seem like a book that was going to speak to me, but I loved The Storied Life of A.J. Fikry by the same author so I thought I'd give it a try. I don't regret even one page of this book! It is absolutely a beautiful story about relationships and the bond of friendship. The characters are so well written and developed that you travel the 30 year journey of this friendship right along each bumpy beautiful turn. This book is full of all of the emotions a life long friendship has and I am so thankful that I got a front row seat.
If you are looking for a novel to dive into and think about the friendships you have had over the years, this is a wonderful book. I received this book courtesy of the publisher through NetGalley in exchange for an honest review.

I was really looking forward to reading this book, based on early reviews, but overall I felt disappointed when I finished. I love the themes of lifelong friendships, game design and creativity, personal battles of sexism in the classroom and the gaming industry, with disabilities, and just life in general. The details were brilliant and interesting, especially the family relationships, but I got lost in the slow pace of the book and some of the more tragic events. I also didn't fully buy into some of the relationships (I don't want to say more, in order not to give anything away). Overall I would recommend this book to people who like more serious themes, but if you are looking for a fun, light read, this might not be the book for you.
Thank you NetGalley for the early copy.