
Member Reviews

I really REALLY wanted to love this book. It's late 90s-early 2000s setting brought back so many memories, and I became very invested in the relationships from the start.n At it's very best, the relationships are the biggest strength of the novel, as the interplay between the major characters so closely mirror the messiness of normal relationships. They mess up, make bad choices, and then have to deal with the real repercussions of those choices.
But for whatever reason, the last 3rd of the book felt hard to become invested in. Honestly I haven't pinpointed why yet - I think I just loved it so much at first, that the ending didn't carry the same impact, That said, it was an enjoyable read, and I don't regret sticking with it.

One of my favorite books of 2022. A completely exhilarating and beautifully written story of two childhood friends, unlike any other I’ve read.

"Tomorrow and Tomorrow and Tomorrow" by Gabrielle Zevin is a novel about work, as the author describes it at the end of her acknowledgments. It is a novel about video games, and what it meant to be a young person at the turn of the 21st century, how unequivocally the world changed and was changed by you. But most of all, this is a novel about Love. In Portuguese (my native tongue), love can be described and written in two ways, with a capital L or a lowercase l. The lowercase informs us of the temporality of the feeling, the excitement of romance, and a fleeting narrative that we chose to inform us as individuals to validate our insecurities or appease them. However, when you capitalize Love, you make it eternal. It is now a sentiment that transcends any single person, country, language, etc. It is a noble feat of humanity, something that only the poets have really conquered. Well, and now Zevin can be counted among them, in my opinion.
This book is an epic of true love in its many forms, the love of individuals, the love of higher art, of eternity. To be remembered to be great is the goal of all epic heroes, and Zevin's Sam and Sadie are no different. Many people might have a problem transcribing this sentiment into a modern context, into a realm that is informed by tech but not limited or defined by it as Sci-Fi might be. This is a book about people and what it means to be young, old, and to lose in life. This book is not for you if you are not ready to cry and be moved. This is not a book about video games; this is a book about artistry through video games. The amount of research is palpable but never oppressive, and I think I can bridge the gap between readers who have never played any games, but it will defiantly make greater of an impact if you have.
This is by far one of the best books I have ever read and one of the few in my life that I have immediately wanted to re-start as soon as it was over.
I now have to sit and meditate more on it but just off the bat, I have truly loved this book!

Wow did this book have one of the best beginnings of a book that I have ever read. To have my mind blown- finding out what solution was about- so early in the book really set the stage for the rest of the story. I loved our main characters- Sam and Sadie (and Marx) we’re so complex, frustrating, and lovable. The beginning of this book states that it’s a story about friendship, and it absolutely is that. This book handles so many complex topics and situations from the very beginning of the book. It would be so easy for the book to gloss over some of the difficult situations, because there are so many of them, but Zevin handles each with care and respect- everything seems realistic as well. I only had two things that I did not love about this book. One, some of the tangential chapters in the book took me a second to realize their importance in the grand scheme of the story. I had a difficult time figuring out how Anna Lee’s chapters fit into the narrative as a whole. However, I just rationalized it by saying that we were getting a more holistic view of the story by understanding why Anna Lee might have acted as she did that one night. I am still not 100% sure though. The second, and this is just a personal preference, is that this book was pretty slow-paced. Slow-paced books are fine and usually very good, I just found that when I put this book down, I didn’t find myself counting down the seconds until I could pick it up again. All of this is to say that this book had so many layers from video game references to shakespeare to emily dickinson. It is such a deep book that is so well-crafted and is a unique story about the difficulties of the complicated relationships that we all experience.

This is one of my favorite books I’ve ever read. The author captured the characters at different stages of their lives so beautifully, and I’m in love with them all. It will have a permanent spot on my bookshelf and recommendation list. It’s also worth saying that every single person I know who has already read this also rated it a five.

This was amazing! I loved the throwbacks to the 80s and 90s. It was such a great story about deep friendship.

This is a coming of age story of my people... late Gen-Xers to be more specific. I didn't grow up a gamer per se but spent hours trying to make it to my final destination on the Oregon Trail in Mrs. Marshall's classroom. Unlike Sadie, I didn't mind killing the bison. I was hungry and, well, I like meat. Our generation straddled the old ways and emerging technology and somehow made it work. Our generation survived our childhood and young adult traumas, quietly stashed them away, and moved onto another tomorrow. Tomorrow, and Tomorrow, and Tomorrow is a slow-burn love story of friendship that survives pain, jealousy, grief, and misunderstandings. Somehow Sam and Sadie always make their way back to each other through their love of games. I imagine younger readers will call this historical fiction, but to me, this time was just my life.
Thank you Knopf Doubleday and #NetGalley for the opportunity to read and review this ARC.

There is so much more to this book than I expected going into it! I was interested in it as a story about video game designers, but it was more about their friendships and how they changed over time in the face of their successes and failures. I enjoyed most of it but a couple things bothered me. Sadie and Dov's relationship was so toxic but the story just glossed over that like it wasn't a huge deal. It was annoying how Sadie was always mad at Sam for petty things and so she got on my nerves. Overall it was a wonderful book with interesting characters and I think it will be a huge hit.

Tomorrow x 3 was such a terrific read that several weeks after finishing it, I am experiencing a book hangover. It certainly helped that Gabrielle Zevin's story of a life-changing friendship between two brilliant people, recounted from their adolescent days to early middle age, was centered on the Gen Z experience in the 1980's, 90's, and early aughts. Having been born a year before the protagonists, Sam and Sadie, I soaked up the pop culture references (Donkey Kong and Super Mario bros! Magic Eye puzzles!) with pleasure.
Distilling the story to its core, the novel takes us through the close but tempestuous friendship between the brilliant, disabled, and charismatic Samson and the equally brilliant, insecure, but steely Sadie as they share their love of gaming as kids and later develop world-famous games while studying at Harvard and MIT, respectively. A cast of supporting characters - Sam's loving Korean grandparents; their mutual anchor of a friend, Marx, who later plays a central part of their gaming company's success as its CEO; and even Sadie's problematic professor who mentors the trio and casts a long shadow over their careers - have equally interesting stories of their own.
The writing itself - beautifully constructed if heavy on obscure vocabulary (thank goodness for kindle dictionary access)- is a dream to imbibe. I am also a fan of "experimental fiction", where the author switches tenses (writers often describe the difficulty of writing second person narration but Zevin pulls it off brilliantly for one long and harrowing chapter), and strings together traditional character dialogue with chapters written in epistolary style. This brilliant book reminded me of the "Goon Squad" and "Candy House" writings of one of my all-time favorite authors, Jennifer Egan, which from me is high praise indeed.
One concern readers have voiced is whether the plotline is too gaming-dependent. I would argue most definitely not, as while there are several technical (and fascinating) details about game development, it's a sideshow to the true heart of the novel, which is the shape-shifting nature of Sam and Sadie's friendship, sometimes on pause for years, sometimes the thread that keeps both individuals alive, and always with a solidity at its core. This is a sweeping, intelligent, extremely funny story of a beautiful friendship. One of my best reads in 2022 by far. *
*Oh, and the cover art of the book is just gorgeous.

like everyone else ive seen, i loved this book!!! elsewhere is one of my all time favourite books but i havent read anything by gabrielle zevin in years. spanning decades, it tells the story of sadie and sam two childhood friends who meet in hospital and then reconnect when they're both at college. their brains work so well together that it feels like nothing can stand in their way to make popular and amazing video games. but there's conflict and so many human emotions in amongst the coding and the set designs and, even after they all relocate to l.a and grow their business, drama continues to build. i loved loved loved the video game conversations, how original the ideas were, along with wanting to shake the book to make the characters be happy. really loved

As a lifelong gamer, I had a feeling I would like this book but I had no idea I would love it as much as I did. It is so good! It spans over the course of 25 years and we see the ups and downs of the friendship between Sam and Sadie and their professional relationship as video game developers. I loved every single character in this book, despite their many faults and follies. Each character had such a distinct voice and unique personality, which really allowed the third person omnipresent narration to shine. They are very realistic and well-developed characters that you will spend the whole book rooting for. Marx was my fave by just a bit because he’s that guy you just can’t help but love, and he had significantly less faults than the others as the glue that held Sam and Sadie together. “The arrangement went largely unmentioned: Marx was Marx, so that Sam and Sadie could be Sam and Sadie.” Truly a book that will stick with me for a long time. And the original games they created or mentioned! I just want to play them all! Ichigo sounds like a game I would’ve been obsessed with as a kid.
A lot of it resonated with me but I don’t think you need to play video games to like this one, it is a fantastic piece of literary fiction. It explores so many important themes: the cross between love and friendship, mental health, mortality, loss, identity, the escape we occasionally need from our own realities to cope, and more. This is a pretty long read and I can see some people being disinterested in the second half, but I loved it all the way through. If you liked a book like Ready Player One, then you will love this one (though I liked this book more).
Highly recommend! Read the synopsis and if it sounds interesting, just go for it!

It is very probable that my opinion of this book is skewed by having pretty high expectations from early reviews/ratings. My hang-ups were typically due to lots of the conflicts in the book being a result of characters just not communicating; that's a pretty common theme that just thoroughly irritates me. Two of the main characters, Sam and Sadie, were frequently selfish/self-centered, and it just got tiresome after awhile.

I did not expect much of this book since I am, by no means, a gamer. But to my surprise, this is going to be one of my favorite releases of 2022, by far. The story starts tragically at a hospital where young Sadie has to visit her sister Alice. While her mom tends to her sister, she ends up meeting a little boy her age. They play together video game. This random encounter leads to a friendship for life.
This book was deep, all characters well so well developed with their qualities and flaws, and story talks about how the outcome of life traumas (in your childhood as well as adult life) can alter your personality, perception of self and others, and it taught me yo never rush; let life take its course. Time is on our side. Time is needed to heal mental wouldst, just like the physical ones.
A marvelous story of love and friendship. I am completely in love with Sam, Sadie and Marx. And yes, this book confirmed what I already told myself in the past; that life is like a video game. It really is.
A big nod to the author, who I look forward to know more by reading more books of hers. She is so talented! Her writing is exquisite and her style poetic yet intellectual, just like I like it.
Thank you Net Galley and the publisher for this e-ARC in exchange of my honest opinion.

This is a complex, incredible book and there’s a reason everyone is talking about it and reading it right now.
Sam and Sadie meet as adolescents, brought together by circumstance, and develop an intense friendship before not speaking for six years. Reunited in Boston, they begin careers as game developers (in the early 2000s) and their relationships and lives evolve and change and couple and decouple in ways that are just incredible and moving. I am not a gamer, but I was so invested in this story and how the making of games is really about collaboration, art, and world building - all while the world builders are navigating their complicated relationships with their own selves, each other, and others. The book was often surprising, lovely, poignant, and introspective. I really loved it.
As an aside, Zevin’s Memoirs of a Teenage Amnesiac was one of my favorite books as a teenager and I have loved reading her adult fiction since then, over the years.
Read this book.
Thank you to Knopf Doubleday Publishing Group for a copy via NetGalley. I also bought my own because this book is worth it.

I would have given this book 5 stars, but the ending wasn't it for me. It felt a little rushed, which was a bummer because everything else about this book was utter perfection. I loved the intricate storyline and the dynamics between the characters. It was fun and engaging. The NPC part broke me, though. It was so so heartbreaking. The narrator really did a great job on this as well. Can highly recommend this book!

This story centers around a small group of friends who love playing and creating video games and start up a video game company.
I don’t love video games and don’t play them, so there was quite a bit of dialogue and descriptions about games that didn’t really mean much to me.
That being said, the majority of the story was about the complex relationships between the friends, which was the part I actually dug. I wasn’t expecting the book to be as emotional as it turned out to be, but definitely in a way that made it so much better.
I could have done without the deep dive into a video game that took us out of the initial story for a bit near the end of the book (it just went on too long) but all in all, an enjoyable read.
Thanks to #netgalley and #knopfpublishing for this #arc of #tomorrowandtomorrowandtomorrow in exchange for an honest review.

I heard so many good reviews about this book which made me seek it out and request a review copy on NetGalley. Thank you NetGalley for accepting my request!
This book took me on a journey through the lives and friendships of 3 college students, 2 of whom were unexpected childhood friends and later reunited by chance. A bit complicated at times, as well as heartbreaking, this story was filled with nostalgic references from the 80s & 90s and the world of gaming and its evolution. It was a fun ride to follow along and see if I could figure out the references. I felt lost at times with some of the gaming terminology and how the story started but it quickly picked up for me.
Max was my favorite character and his devotion to Sam was endearing. I loved their friendship.
I recommend this book to everyone, it was a nice change of pace for me in between beachy reads.

In Gabrielle Zevin’s latest novel, Tomorrow, and Tomorrow, and Tomorrow, I audibly sighed when I finished the book. It was a sigh of deep contentment. When I first heard that the story is about video games, I passed. I’ve never been interested in video games. But then I kept hearing such positive reviews and I thought I’d give it a chance. I’m so thankful I did.
This novel is about so much more than video games. It’s a story about a lifelong friendship between Sadie and Sam. Yes, they are video game lovers and successful game designers but the video games just serve as a backdrop to the messy lows and euphoric highs of a deep friendship that spans decades.
In the end, I enjoyed the view into how video games are created and why they have such a broad appeal. Many people love them because they offer an escape to another world which is something we all need sometimes.
Zevin made me feel deeply about the characters. She also wrote beautifully about how important our real-world connections are to living a meaningful and healthy life. I highly recommend this story. It will stay with me for a very long time.
Special thanks to NetGalley and Knopf Publishing Group for this ARC.

I requested Zevin's book for background reading for an editorial feature on BookBrowse. I'm pleased to say that our reviewer gave it a full 5-stars. You can read the review and our related "Beyond the Book" article at the links below -- and (from Aug 3) we are featuring the book across BookBrowse for a week as a "Today's Top Pick" during which about 120k unique users will visit BookBrowse. And we are featuring it in the Aug 4 Highlights newsletter to about 47k with an open rate of 40%:
https://conta.cc/3JtAT40
Review: https://www.bookbrowse.com/mag/reviews/index.cfm/ref/so286976/tomorrow-and-tomorrow-and-tomorrow#reviews
Beyond the Book: https://www.bookbrowse.com/mag/btb/index.cfm/ref/so286976/tomorrow-and-tomorrow-and-tomorrow#btb

Thanks to the publisher and NetGalley for an advanced review copy of “Tomorrow, and Tomorrow, and Tomorrow” by Gabrielle Zevin. Thoughts and opinions are my own.
This story follows Sadie and Sam from childhood friends to adulthood where they work together in the video game industry. I don’t know why the author picked two S names for the main characters (plus another side character is named Simon).
While I liked the aspects of seeing the creative process for video games, there were a lot of triggering elements in the story. I liked the scenes that showed the characters processing things through playing games. I wish there had been more of those scenes. For my tastes, this book was too much trauma and too little hope. Sadie in particular has so much trauma and I wish she had been able to get the help she needed. I wish she had confronted her predatory advisor instead of becoming his friend as every time he showed up I wanted something terrible to happen to him. I also didn’t like how entitled Sam was towards Sadie and I was really hoping they wouldn’t get together.
I saw that this book was optioned for a movie and while I think it would probably translate well, I would not watch it. There is an active shooter scene and death from that gun violence and there’s so much of that in the news every day.
Triggers for abusive relationship, sexual assault, physical assault, drug use, death of parent, car accident, amputation, chronic pain, active shooter incident, gun violence, suicide, gun death. It’s a sad reality we have to live and I don’t need to read about it in fiction and I especially don’t want to see it in a movie.
I would maybe recommend this to the right kind of reader but this was too much trauma and too little hope for me.
3/5 stars