Member Reviews

I'll be honest: I did not initially want to read this book just because it did not seem like something I would enjoy, but the FOMO won out and now I'm so happy I read it. This was a very unique story that spans thirty years of friendship and it felt very enriching. There are so many life lessons sprinkled throughout the story that the reader can take away and ponder within their own lives, including forgiveness, patience, and grief. I can now understand why this has quickly become a favorite amongst the reading community. I couldn't help but think this would translate well as a tv show adaptation! I am now onboard with whatever the author chooses to write next.

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I received a temporary digital advanced copy of Tomorrow, Tomorrow, Tomorrow by Gabrielle Zevin from NetGalley, Knopf Publishing Group, and the author in exchange for an honest review. Opinions expressed in this review are completely my own.

Reunited in Boston after not speaking for six years, Sam and Sadie decide to create a video game. With Sam's roommate Marx as producer, Ichigo is born. What started as a summer project, becomes a career and much more for the three friends. Tomorrow, Tomorrow, Tomorrow isn't just about video games, but about love, failure, limitations, hope, and loss.

My video game knowledge is limited to the games I played in the 90s -- Crash Bandicoot, Oregon Trail, PacMan, etc. -- but that makes no difference while reading Tomorrow, Tomorrow, Tomorrow. I didn't need an extensive knowledge of video games because that isn't really what the story is about. Five stars to an amazing love story that has you rooting for all of these amazing characters and their growth in the face of adversity.

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An intricate novel of friendship between Sam and Sadie as they navigate youth, success, friendship, relationships, moves, health challenges, memories, growth, and more.

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⁉️What’s a book you have TBR that you anticipate being a 5 ⭐️ read?
Based on the many glowing reviews of this one, I had a feeling it would have 5 star potential for me.

BOOK REVIEW
Tomorrow and Tomorrow and Tomorrow by @gabriellezevin
Pub date: July 5, 2022
@aaknopf
@jimmyfallon book club pick

There’s not a lot that I can say that hasn’t been said of this book. It was brilliant. It’s a book about video games and gamers, while stirring nostalgia for even the most casual of game players (think Pac-Man). It was so smartly written and still a totally accessible commentary on the rise of the gaming industry, yes, but also of friendship, love and grief. It’s definitely got me moving The Storied life of AJ Fikry up on my TBR.

You don’t want to miss this one. Also, @gabriellezevin’s episode on the @virtualbooktour podcast was a lot of fun to listen to, if you’re into podcasts.

Check the trigger ⚠️ warnings always, but definitely a handful to consider with this one

Thanks @netgalley for the ebook, @librofm and @prhaudio for the amazing audiobook and finally @bookofthemonth for my physical copy 📖

#shakespeare #tomorrowandtomorrowandtomorrow #netgalley #netgalleyreads #netgalleyreviewer #netgalleyreview #bookreview #bookthoughts #bookrating #poolsidereading #botm #botmclub #bookofthemonthclub #jimmyfallonshow #librofm #audiobooks #audiobookstagram #audiobookreview #bookselfie #bookself #gabriellezevin #bookinfluencer #fivestarread #5starread #bookrecommendations #booksilove #readthisbook

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4 Stars!

Tomorrow, and Tomorrow, and Tomorrow is a book about two video game designers. We follow Sadie Green and Sam Masur as the meet as children and watch them over the next 30 years. Their friendship started when Sadie met Sam in a hospital, and they start talking about video games. What makes this meeting so special is that according to the nurses, Sam hasn’t spoken to anyone in months. They ask Sadie to continue coming to the hospital to talk with Sam some more in exchange for service hours, but soon after, Sadie becomes real friends with Sam. Over the next few decades, they work together to create new video games and amazing worlds. They become legends in the video game industry and create their own company called Unfair Games. After the release of their big hit game, Ichigo, tensions and fame pull the friends apart, and yet they always still come together for their company.

This book has a lot going on with loss of a parent, emotional abuse, post-partum depression, loss of a loved one, gun violence, sexism in the workforce, abortion, and so many other big issues. I didn’t know the book was going to contain so many heavy topics when I started reading it. Even with all these darker topics, I think people who like books that follow characters through ups and downs in life over the span of years will enjoy this story. It was very cool to hear how the idea behind video games came to be. I really enjoyed that part of the book, and I’m not even a video gamer.

I really loved the beginning of this book, but the second half of the book into the ending fell a little flat for me. There were so many things going on for me. This is definitely a character driven story, which I really do enjoy! I love following characters throughout a story and really getting to know them. I also liked how the characters were extremely flawed. They grew up as friends, but man, they could fight and say some extremely hurtful things to each other. These main characters are nowhere near perfect people.

Overall, I enjoyed this book and would pick up more by this author!!

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I was so excited to read this book. I really enjoyed Zevin’s previous book, Young Jane Young. Having been a teen of the 80s, the description of Tomorrow, and Tomorrow, and Tomorrow sounded interesting. The hype by booksellers and bookstagrammers was high. But, guess what? I didn’t like the book. I did enjoy the beginning as main characters, Sadie and Sam, first became friends, bonding over video games in a hospital. But as time went on, Sadie and Sam just became unlikable. I especially disliked the section where Sadie was sleeping with her married professor, who, by the way, gives her bruises and welts from their S & M sexplay and then later handcuffs her to the bedpost when he is angry with her. But, the main thing I disliked was the amount of far left agenda items Zevin kept layering into the storyline. Add in the overly detailed gaming background and the ridiculous vocabulary choices the author makes, this makes the almost 400 page book seem longer. Thank you to NetGalley and Alfred A. Knopf Publishers for this digital ARC in exchange for an honest review.

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A deeply researched love letter to the video game industry, from the perspective of three college students who go on to found a "game"-changing game studio. While the relationship dynamics between the main three characters were often tense and dramatic, they didn't come across as unrealistic or out of character due to strongly established character motives and stakes. The nerd in me greatly appreciated the small video game references to Ico, Commander Keen, Bioshock, Animal Crossing and The Last of Us- as well as the use of game mechanics as metaphor. My only critique is that I preferred the pace of the first half of the book to the back half in terms of pacing and style.

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This is a story about all of the yesterdays you accumulate when you love someone.

It’s taken me days to review this book, because I loved it so much, but I’m having such a hard time putting it into words. This is a transcend story- I suppose it’s technically literary fiction, but some much of it exists in the world of video games, and the non linear elements felt almost like time travel. I laughed & cried and have had dreams that the games in it exist (can @bethesda get on that please?). It’s already been optioned, and I can’t wait to watch the adaptation!

Thank you so much Knopf Doubleday @netgalley @prhaudio & @librofm for the e & audio copies!

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Alright folks, I think I've found it: my favorite book of 2022 (so far). I know a book has launched itself into my favorites list when I want to live in its world forever - and when the emotions I feel at the end of the book are all-consuming, exhausting, fulfilling: like I've been on a journey with the characters. There is so, so much heart here, with the characters and their growth, the backstories and worlds of the games created, and the perfectly imperfect evolution of relationships.

Sadie and Sam are two kids growing up in Los Angeles who meet in the game room of a children's hospital. They immediately bond over their love of games and start playing Super Mario together - Sadie keeps coming back to play with Sam, and they spend literally hundreds of hours doing nothing but enjoying the intimate act of childhood play. They have a falling out and don't talk for several years, but they reunite again when they are both college students in Boston - Sam at Harvard and Sadie at MIT. Soon enough, Sam proposes that he and Sadie take a summer to build a game together. As the reader, you learn that this game goes on to be hugely successful, the start of an epic game production partnership between Sam, Sadie, and their roommate/funder/producer/jack-of-all-trades, Marks.

There are so, so many things to love about this book. First and foremost is the evolution of the characters. You truly feel like you're growing up with them, watching not only their creative career progression, but the complex and sometimes frustrating dynamics of their relationships together and individually, change over time. The characters are not perfect - rather, they are flawed humans whose decisions don't always make sense. But they're so real and so human. Second is the rich construction of the games that Sadie and Sam (and Marks) build together, each with a beautiful, storied history, representing the most intimate parts of the game designers' lives that they choose to share with others. I have never really been a "gamer," but that didn't matter whatsoever - I loved living in that world for a a time. Third are the difficult concepts that the book addresses - most importantly, grief and loss. Zevin does an excellent job of showing and allowing you to live in these emotions in a way that feels so accurate to the real-life experience of losing someone dear to you.

I am so impressed by Gabrielle Zevin's range and depth, as this is so different from the other books I've read from her. I know I'll be thinking about this for a long time to come (another mark of a five-star read). Thank you to Knopf Doubleday for the ARC via Netgalley.

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This book was very complicated for me to read and review. I liked the story line, and the characters, and i wanted to really love this book, but it just felt so long and drawn out and i found myself skimming. I really enjoyed the first maybe 40 % of this book as we dove into Sam and Sadie’s story, but it became very dull past that point and became a hard read.

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The marketing for Tomorrow and Tomorrow and Tomorrow by Gabrielle Zevin had a very specific mission-get cool millennial literary girls who have never played a video game in their lives on board with a book that is, on the surface, about gaming culture, specifically making video games. A big mission IMO, but guess what-it worked.

For the first half of the book I was skeptical. I liked the almost fairy tale like element of 90s nostalgia and young adult friendships forming, but felt like I may not make it through all the video game nuances and highly specific references. And I’ve very lightly dabbled in video games throughout the years, I’ve just never been passionate about them, so I was trying to imagine how someone who had truly never played a video game would relate…

But then the second half of the book did exactly what I was looking for, which was that it leaned into beautifully immersive prose, describing the main characters’ relationships with each other and drawing attention to the parallels between empathy and human relationships as reflected in video games in the exact same way that I understand literature to create space for understanding, connection, and feeling seen on a page.

Needless to say, my emotional journey with this book ended with finding myself reading the last pages sitting by a hotel pool crying over a book about, of all things, video games.

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Honestly, I would read anything that Ms. Zevin releases. I waited for years for this and then I read it in one sitting. Now I have to wait for years. She captures characters better than almost anyone in the game. She manages to write for teens, new adults and adults with such ease that the writer part of my brain is jealous.

The only thing I felt was remotely problematic with this was that the final act sort of dragged on. Still, I highly recommend anything that Ms.Zevin does to anyone who listens.

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Several years have passed since I read and loved Gabrielle Zevin’s The Storied Life of A. J. Fikry, and I always enjoy a well-written book about book lovers and book stores. However, I was not sure I would like Zevin’s latest—Tomorrow and Tomorrow and Tomorrow. Recognizing the title borrowed from Macbeth’s soliloquy as he recognizes the futility of his ambitions, I took a chance on this novel about video game developers. I could not have made a better decision.

Readers don’t need an interest in gaming to fall for Sam and Sadie. From the moment they meet in a California hospital playroom as preteens through their years of ups and downs, their overnight fame, love, rescues, and misunderstandings, their talent and their brokenness, they are sure find their place in hearts and minds and to remain there.

This reacquaintance with Zevin also served to remind me how beautifully she writes and how I enjoy her introductions to an occasional unfamiliar word. I need to read the books I have missed and look forward to the next.
Many thanks to NetGalley, Knopf Doubleday for an advance reader copy of this highly recommended new novel.

Posted to Barnes and Noble.

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I don’t even have any coherent thoughts or words on this one. Trust the people. Trust the reviews. READ THIS!

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REVIEW

Tomorrow, and Tomorrow, and Tomorrow ~ Gabrielle Zevin

READ IF:
* You played Oregon Trail as a kid.
* Your friends are also your soulmates.
* You think game design is an art form.

SUMMARY: Sam and Sadie were destined. When they met as children, they never thought they would be reunited again in a Boston subway station - but with the help of a magic eye photo, their partnership begins. Sam Masur and Sadie Green collaborate to create the video game Ichigo, catapulting them into video game stardom and all the good and bad that comes with fame.

A story told over 30 years from one coast to the other, Sam and Sadie explore the power of play, the trials of collaboration, and the true love that endures in a friendship that seemed destined from the start.

REVIEW: I can easily say without a shadow of a doubt that this will be the best book I read this year - in fact, one of the best ever. There…that’s the review!

No, but for real, Tomorrow x3 is a treasure, a beautifully written saga about the most important game we play - life. I was nervous about the heavy focus on gaming but it instantly didn’t matter. The video games frame the story in such a way that allows the characters to evolve and express themselves, separately and together. Gabrielle Zevin can do it all - suck the reader in, get them to care, put a smile on their face, bring them to tears, evoke all the nostalgia, and stir the heart to love and want to be loved.

Tomorrow, and Tomorrow, and Tomorrow is a yes, and yes, and yes!

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I adored Gabrielle Zevin's "Young Jane Young" and was delighted to hear great things about her new novel in the Modern Mrs. Darcy Summer Reading Guide. I was slightly deterred by the references to gaming, but I needn't have worried – I'm not a gamer by any stretch of the imagination, but this was one of the things that made this novel so original and outstanding. Gaming is such an excellent jumping off point for the themes explored in "Tomorrow, and Tomorrow, and Tomorrow", from love and grief, to work and creativity. Viewing familiar ideas through a completely unfamiliar lens made this such a refreshing and invigorating read for me and distinguished this from so many other books that ostensibly deal with similar issues.

This book is one of those rare gems that rewards close reading, but is also a page turner that had me gobbling up the pages for hours past my bedtime. I related to the characters deeply, was invested in the plot and admired the writing craft. The novel has a thought-provoking non-linear structure and a satisfying ending. I'd love to see it nominated for prizes – I could see it being a worthy winner of the Women's Prize, for example – but, more than anything, to see it make its way into more readers' hands.

This is one of the best books I've read this year and I'm so glad I had the chance to read it early. My thanks go to the publisher and NetGalley for a free advance copy of the novel in exchange for an honest review.

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I enjoyed this book immensely. It was a bit meandering, but in a way that kept me wanting to read. Thanks to NetGalley and the publisher for the ARC.

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before reading this book, id heard amazing things about gabrielle zevins work (not from that many people, but the ones who loved it, really loved it!) and im happy to say i think they were right!
tomorrow, and tomorrow, and tomorrow tells the story of a trio of young people in the 1990s who decide they want to design games. i love video games so i knew i had to give it a try (i was also pulled in by the wave on the cover, its one of my favorite works of art!) and i actually learned a lot of things i didnt know about games! i felt like the trio— sam, sadie, and marx— were my friends, not in the sense that i was *with* them (though i guess i could also say i did feel a bit like that) but i cared for them so much. rather than being next to them, i felt like i was watching their story from afar, and personally, i loved that feeling!
i have seen some reviews mention that they thought it was too long of a book, but i didnt feel so. i felt like i could read about the characters and their life for a loong while more. that may also be because im a more character-driven reader though! i know some people prefer novels where the plot is at the front, i think this could be considered a mix, but leaning more to the character-driven side!
i also feel like people closer in age to sam & sadie would enjoy this a lot! i personally cant say much about it since i was born later on hahah. i have seeen a few reviewers mention that they felt a great deal of nostalgia about games back then, and it seems like those games mean a lot to people. i didnt really play video games when i was a child but this made me wish i did!
i also loved how everything was tied to everything, the references to stuff that happened earlier/inside jokes amongst the characters throughout the book really made me feel like i was a part of their group.
im kind of having one of those things where you love the book so much but you cant write a good review for it except for “i loved it!”.
at a certain point in the sotry, i thought oh noo they made the wrong choice and it will all go downhill from here. and maybe they did make the wrong choice, but i still loved where the story went.
sorry for a review thats all over the place with an awful order of thoughts hahah.
thank you to the publisher, knopft doubleday publishing group, and netgalley for a free e-arc in exchange for an honest review!

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I am very stingy with five stars so I debated for awhile about whether I was willing to go there with this book. In the end, I went with my first feeling upon finishing the book which included a sense of awe about something so beautifully written and uniquely told. I chose this title from NetGalley because of the author. I had read a YA book from her many years ago so I was surprised to see that this was an adult title as I began it. Sometimes that would be cause for me to DNF a book since I am a YA librarian and I am reading titles i can share with my students. But I was already intrigued by Sam and Sadie's relationship and where they were going. This is one of those books where the story and its mood affected my mood in real life. In addition, I was thinking about what had already happened and what was coming up whenever I wasn't actively reading. I used the highlighter over and over to capture lyrical sentences, and turned to the dictionary more than I ever have because of the SAT+ vocabulary. Everything was astounding, moving, and real.

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This book started out so strong for me. I absolutely loved the first half, maybe two-thirds of the novel. The last third was not as compelling and I didn't love where Zevin took the plot. It felt like she was trying to say something with the events but nothing really came across as a statement - things sort of happened that felt significant, yet then the book just moved along. I also had trouble with the characters. Sadie in particular was so prickly and as a character, not for me. But I love Zevin's writing and I love her creativity and I love how every book she writes is different from the one before it. She is not the type of author that puts out the same kind of things over and over again. I have enjoyed a lot of her YA fiction and I loved A.J. Fikry. So I wanted more from this book but I did love some elements about it and other elements were a disappointment. But overall, I'd probably give Tomorrow, and Tomorrow, and Tomorrow 3.5 stars.

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