Member Reviews

I stuck with this trilogy only because of how much I loved the author’s The Divine Cities trilogy. I liked “Shorefall” more than I liked “Foundryside”, but I didn’t enjoy “Locklands” at all. I kept hoping that this would get better, but it didn’t. This book is just one long tedious battle, or preparation for battle, or the aftermath of battle. It was exhausting to read and really not the sort of thing that interests me. I starting skimming just to find out how the trilogy ends. 2.5 stars, rounded down for the way the ending dragged on. I received a free copy of this book from the publisher.

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This was so good! I have been such a fan if this series and I am so sad and glad to see how it ends! The magic, suspense and stakes have never been higher

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Locklands by Robert Jackson Bennett is the third, and final, installment in science fiction/fantasy series The Founders Trilogy. Mr. Bennett is an award winning author including the Edgar Award, the Shirley Jackson Award and a Philip K Dick Award Citation of Excellence.

Eight years after we last saw them, Sancia, Clef, as well as Berenice face a different challenge. This is not a heist, but war to save reality itself.

The team and their allies are looking for an ancient doorway, leading to the center of creation. If they reach the door first, there’s a chance to stop the disaster awaiting.

For me, the trilogy seemed to mimic the way the information superhighway was developed. In Foundryside, the sigils, scrives, and scrived objects were still a step below pure magic, acting much like mainframe computers. In the second book, Shorefall, scrived objects were already in every home, not just the rich – like the PC Revolution. In Locklands, author Robert Jackson Bennett takes it a step further and connects people and scrived objects in a wide web, worldwide.

The book was different than the previous two, which I certainly enjoyed as well. This isn’t a heist book, but it does provide a satisfying conclusion to the trilogy. Even though, I have to say I do enjoy the books with plots which do not have the future of the world in the balance. I simply feel that there’s more at stake, from the view of the characters. After all, we all know the world’s going to be saved.

In Locklands by Robert Jackson Bennett we learn more about Clef, a favorite of mine. We learn more about his past, and he really grows as a character, revealing crucial elements which shaped him.

Mr. Bennett goes a step further in this book when it comes to communication. talking is no longer needed, people are connected by the thousands working as one entity for one goal. I can only assume the pandemic has influenced this aspect of the story. after all, many of us can spend days, weeks, or even months working with our co-workers without exchanging one word in between us.

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This is so disappointing to review.

This book feels like to me that Foundryside should have been a standalone book. Everything I enjoyed in the first book slowly disappeared in the following books. The world and the sciencey magic system was what I wanted in fantasy because it made it unique from what was being published at the time. I mentioned in my review of the second book, I felt that too much was left wide open to finish everything in this one book and after reading this, I predicted that correctly.

The book starts off years later after the main characters have built their own society and slowly started fighting back to the main antagonist. This pushes the story in a different direction and leads to many questions I had to never be answered when it came to the world.

My biggest gripe I had in both books one and two is that the worldbuilding was used as a plot device. Items and history were thrown in at the last possible second only to further the plot instead of make a more well rounded world that I wanted to immerse myself in.

The magic system went from a hard magic system to having random abilities built off of the basic framework of book one but really started feeling like a soft magic system. It also felt like this was for the convenience of the author or because he realized there could only be so many pages to finish a plot that didn't start until the last 10% of the second book.

The characters in this book also have huge personality changes that made them less recognizable to me. This can be explained by the massive time jump, but this felt like a point of convenience to change the series in a completely different direction and change the tone.

Overall, I am disappointed that the story went this way. I wish I quit reading after book one.

2/5

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Locklands begins eight years after the events of Shorefall. Tevanne has become an entity that captures objects and minds. It only wants to reshape reality and fix mistakes made in the past. Sancia, Berenice, and Clef have banded together to reshape society in a new way, one that helps people understand each other better and free those from Tevanne's grasp. But Tevanne is close to reaching its final goal. It wants to open an ancient doorway to start the world anew. It's up to Sancia and friends to stop that from happening.

I have to admit that I was mildly disappointed by Shorefall when I read it last year. I still enjoyed it, but some of the magic from Foundryside just wasn't there. I think part of that is because Clef was gone for a large part of the book, so it felt like an integral part was missing. I went in to Locklands not fully knowing what to expect or where the story could go, but I still hoped for a strong conclusion. And I have to say that Robert Jackson Bennett knows how to end a story. Locklands was a delight to read from beginning to end. Although the ending itself was bittersweet, it was ultimately satisfying. The stakes were high, there were plenty of ups and downs for the characters, and readers will learn about Clef's past.

I recommend the Founders Trilogy for anyone who wants to get into fantasy or anyone who wants a genre-bending fantasy story. This series is especially great for anyone who wants to fall in love with the characters, as they are all the real soul of the story.

I'll end my review with this: there is no dancing through a monsoon.

Thank you to NetGalley and Del Rey Books for providing me an e-ARC in exchange for an honest review.

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This was amazing, heartbreaking and fully satisfying. I loved absolutely everything about this conclusion to The Founders Trilogy. The impact and heartbreak this novel evoked in me while playing out the events that led these characters to where they were and how they would fix their past mistakes was absolutely astounding. I could so easily go on and on picking apart all of the things and emotions that are explored in this series, but I would literally never stop typing.

This series as a whole is action packed from beginning to end, even the slower bits are full of tension because the stakes just keep getting higher for these characters. But even within all of that action and plot movement, Bennett manages to explore human emotions such as love, grief and empathy in a powerful way.

Overall, this was fantastic and is going to be living rent free in my head for years I am sure!

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This was an amazing culmination of a great series. I really enjoyed this book and could not put it down!

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I received a copy of this story from NetGalley in exchange for an honest review.

3.5 stars if I could.

I adored the first book in this series and I thought the second was a very well-done continuation. And while this final installment was solid, I can't help but feel a little let down. A lot of the elements I love are obviously still there: strong, flawed female leads, weird/intriguing magic, otherworldly consciousness, and diversity. It didn't end without its share of pain, which I truly appreciate.

It was easier to follow than the other books in a way I didn't like. I figured out a lot of the questions surrounding Clef well ahead of time. The storylines around Clef and Crasedes seemed to blossom almost out of nowhere. It streamlined everything; there didn't appear to be twists that I couldn't catch like there were in the others.

What I really loved is how this story, particularly this installment, plays with the concept of a villain. Yes, Crasedes is a villain and Tevanne is a villain but Clef is also a villain, as are all the Givans. It's simply a matter of perspective. After all, we are all villains in someone else's story.

I still wholeheartedly recommend this series. It's very unique and incredible and compelling!

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The ending to this excellent trilogy does not disappoint!

It’s hard to beat the quality of the first two books in this series, but this third volume does that in spades. The characters we have come to love have aged, grown and evolved far past where we left them last at the end of book 2. I love that while we started with the usual young fantasy book protagonists, these people have really changed. They have aches and pains, a different, more mature way of viewing the world, but at heart are still the people we have become attached to. They are complex characters with complicated motivations.

The worldbuilding is truly stellar in this series

book 1 – build a complex world

book 2 – completely (and I mean completely) tear the world down

book 3 – build it all back but in new and completely surprising ways

I really can’t recommend this series enough. The way the world has changed after facing the dangers that of the Founders war is surprising but oddly inspires hope. Now if only our heroes can get things under control enough to allow society to continue to survive and hopefully thrive.

If you haven’t read this yet, you absolutely have to start with book 1. There is no way to enter through this third book. In fact, I re-read the first two before starting Locklands just to be sure I didn’t miss out on anything. This is truly epic fantasy. Do yourself a favor and get started.

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Ahoy there mateys! This was the last book of a trilogy.  I loved the first book and thought the second book was okay.  I was still excited to see how the series would finish.  I ended up abandoning this at 30%.  This book started out poorly for me with an eight year time jump.  And SO much had happened in that interval that it kinda made me noggin hurt trying to swim through the details.  And then the big bad felt rather boring to me being a kind of hive mind with no other purpose than to destroy the world.  There were some cool concepts here like Greeter and Design and Giva itself.  And Clef being awesome as always.  But overall I just wasn't enjoying meself.  I set it down and never had the urge to pick it back up.  I kinda want a spoiler paragraph of how it ended but not enough to read another 380 or so pages.  Arrr!  Thanks to the publisher and NetGalley for the review copy.

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Robert Jackson Bennet won me over as a teller of unique and unusual stories when I was first introduced to him. That continues as I read more and more of the book from his imagination. Locklands is the conclusion to The Founders Trilogy following a group of characters thrown into new and increasingly dangerous situations in every book. If you’ve read RBJ before, you know that not all the characters you love will make it out alive and sometimes huge sacrifices will be made.

If Foundryside introduced us to scriving (altering reality with a kind of program of sorts on objects i.e. wood made to be as strong as concrete, locks to open only for certain people, bowls to heat contents to a particular temperature etc.) and Shorefall showed us how it changes societies then Locklands shows us how it could be used for good or evil to achieve actual creation or destruction. It has been eight years since the events of Shorefall when Sancia and Berenice’s lives were changed forever and a new enemy was born. Tevanne has had time to spread and take over about half of this world while Sancia and Berenice have fought against him every step of the way and created a strange society of their own, Giva. I really enjoyed seeing how time let some of the scriving abilities we saw through Shorefall develop and evolve into the societal structure of Giva.

Tevanne is scary, his/their goal is to open the door to the heart of creation and reset everything. Go back to a starting point with no humans, no scriving and completely start over wiping out all of current existence. Our team is fighting against a creature willing to sacrifice all of the humans at their disposal to achieve this goal and it is horrific. Sancia and Berenice will need the help of an enemy and the son of Clef if they even have a chance of survival.

Locklands is really a book where Clef shines, which makes sense he is a key to the lock for the center of creation. It really is his origin story and the rise of the Heirophants and how they became so powerful. The story of Clef and his son was one I was really interested in. We the reader learn why scriving can be so dangerous, not that as a reader you are not already seeing that. The magic this time around is immense and fighting with it even more so. But I missed a few of our key characters from the prior books quite a bit so some of the character chemistry felt off.

Locklands was a satisfying conclusion to a trilogy for me. Trilogies are rarely perfect in their wrap ups to stories but, it wraps up our story well with many emotional moments that will stick with me. This is not a ‘and they all lived happily ever after’ book. This is a hard choices and sacrifices made with a hope for the best for the future kind of book. I like those a lot better in fantasy as they feel more real. I will say Foundryside is still my favorite book of the trilogy but the other two are very strong, unique stories that build on the magic I first found in Foundryside.

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I am so thankful I got to read this early after receiving an ARC from Netgalley and the publisher. Though this was not my favorite in the series, I felt it wrapped up the story nicely. The world building and character development is excellent in this series and I’m so happy I got more Clef !

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Shorefall was such a resounding disappointment that I went into Locklands with negative expectations, and I think that honestly ruined my experience. If Shorefall hadn't happened and we jumped right from Foundryside into Locklands, I would have been all for it. Locklands brings us dire circumstances, an action plan, fresh character dynamics, and new goals without the megalomania and annoying speeches or the blatant despair that suffused Shorefall.

We are, however, expected to hit the ground running with no recap and new characters not even introduced, just thrown in. I know 8 years have passed in the story, but we need some kind of intro okay?

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It’s been several years since Shorefall Night, with its devestating losses and the rise of the being Tevanne. Ever since then, Sancia, Berenice, and the others have been on the run, slowly collecting refugees as Tevanne conquers the world one country at a time. But when a former enemy is captured by Tevanne, the group realizes it is only a matter of time before it cracks the secrets of reality itself. The time has come to stop running and take the fight to Tevanne itself, before the entity can find a way to simply turn off reality forever.

LOCKLANDS is a steadily marching dark conclusion to what is one of my favorite series of all times. Whereas SHOREFALL was a pulse-pounding, breakneck tale that took place over two or three days, LOCKLANDS is much more of a journey. There’s still incredible action and the highest of stakes, but the book doesn’t rush its conclusion. It almost gets contemplative as the end of the world draws nearer, and the characters reflect on what they’ve sacrificed so far, and what they’re willing to sacrifice to win.

Bennett has always liked a good time jump in his books, to give societies time to breathe and evolve in reaction to previous events, and that’s absolutely on display here. The gap between SHOREFALL and LOCKLANDS is eight years, and the world has changed considerably since the readers last visited. Without going into too much detail, the concept of twinning discovered in the last book has only developed further since we last saw it, creating interesting new societal premises to contemplate. The tone of the series has also become borderline apocalyptic, with the small community that Berenice and Sancia have gathered one of the last holdouts of free humanity in Tevanne’s world.

Despite the literal end-of-the-world stakes, I found Tevanne a less intimidating villain than Crasedes, possibly because Tevanne is simply too big to comprehend. Crasedes was a person of overwhelming power, but they were still a person, something you could behold before you and who was given to certain human emotions. Tevanne, in contrast, largely works through proxies and remains off-screen for large swaths of the book. Thankfully, its appearance in the ending, as well as its connection to the origins of the hierophants, makes up for its absence. Indeed the ending, despite being slightly predictable once certain things locked into place, ripped through my emotions hard enough to earn an extra quarter star from me.

In an interesting spin, almost the entire book is told from Berenice’s point of view, with a handful of sections given to other characters as necessary. Berenice has risen from the overlooked assistant in FOUNDRYSIDE to the leader of this underdog resistance, and she holds everything together extraordinarily well. Of the remaining characters, Clef gets the most spotlight, as he slowly begins to remember the events that led to the formation of himself and Crasedes.

LOCKLANDS is the satisfying conclusion to an innovative and intense series, one that has managed to deftly balance action with societal musings. In between rooftop chases, fantasy AI, and terrifying villains, there’s time for examining capitalism and how humanity organizes itself. Never fear though, there’s never a dull moment, and you may even find yourself shedding tears as the series draws to a close.

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Locklands is the third and final book in the Founders Trilogy by Robert Jackson Bennett. Released in the US 28th June 2022 by Penguin Random House on their Del Rey Books imprint, it's 560 pages and is available in hardcover, audio, and ebook formats.

This is a sweeping campaign fantasy rich in detail and world building. It provides political action, campaigning, skulduggery, questing, magic, a seriously nasty and powerful antagonist, and everything for the 'doorstop fantasy' fan. I have followed the progress of the series and world building since the beginning, and will say right away that I believe that this final book will suffer greatly by attempting to read it as a standalone. There's way too much backstory and context necessary to be read by itself.

This is such a beautifully written book. The prose flows, the dialogue is realistic and the characters are distinctly individual and despite containing a large cast of secondary characters, I didn't have any troubles keeping them separate. The many disparate plot threads wind together throughout into a satisfying climax, denouement, and conclusion. I gasped out loud at the epilogue.

The unabridged audiobook has a run-time of 21 hours and 35 minutes and is capably narrated by Tara Sands. Sound and production quality are high throughout the read.

Five stars. Perfect for fans of campaign fantasy. It would also be a good choice for library acquisition.

Disclosure: I received an ARC at no cost from the author/publisher for review purposes.

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The first part of the book was really great, full of promise, and then it started to go downhill from there.

The story picked up eight years after the events of Shorefall, but that didn't matter because the story felt like a completely different book. Reading this book got me more confused because there were so many new information about the magic system that were introduced, it felt like I was reading a completely different series. The story should build upon the existing magic system that were already explained in Foundryside and Shorefall, but that wasn't really the case. It introduced more innovation and new technologies which required a lot of explaining, which took up probably 70% of the book. It got to the point where I just didn't care and wanted to skip through all the boring parts. Since the story involved bending realities through scriving, it completely removed all the stakes and excitement, which ruined the whole plot for me.

Nothing exciting really happened. Every time the story reached a climax or an action scene, it got ruined with info dumping. The pacing was very slow, and I hoped there were scenes for character development to be excited and worried about, but it was lackluster.

The ending and conclusion was a bit mediocre. Considering I had to suffer 500 pages of this book, any ending was fine. Foundryside and Shorefall were both awesome books, but Locklands was a letdown. Although I did not enjoy the last book, finishing this series is a relief and already a great conclusion for me.

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Satisfying finish to Robert Jackson Bennetts Founders trilogy. This book seemed much broader, a larger storyline than the previous two. Eight years have passed and our heroes have moved on from Shorefall night, left their city to create a communal and fair society. Still they fight an endless war with a godlike monster who appears untouchable in his quest to remake the world.
With the help of the immortal hierophants Clef and Crasedes- Sancia and Berenice and the new community of Greeter and Design, they desperately try to outmaneuver this god and save their world. Read this incredible world building from Netgalley and Random House.

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Locklands is the conclusion to Robert Jackson Bennett's "The Founders" trilogy, which began in 2018 with "Foundryside" and continued in 2020 with "Shorefall". The trilogy features a world in which technology has evolved based upon a magic known as scriving - in which certain glyphs written on objects will convince an object that reality is not how it really is, causing the object to react differently (so for example, wheels can be scrived to think they're on a downhill, causing them to roll forward). Bennett has used this world and its characters to tremendous effect, telling a story with strong themes of people recognizing they are people instead of mere tools, about inequality of resources and power, and how attempts to universally spread power around may or may not simply result in new people being oppressed rather than a more egalitarian world - and the importance of empathy in ensuring that such a bad outcome doesn't happen. As with RJB's "The Divine Cities", this series has been utterly tremendous through two books and I was incredibly eager to dive in to the finale.

And Locklands remains a fascinating thriller novel, as - eight years after the last book - the protagonists attempt to save the world from the disasters they helped unleash in the last book, and to keep together the new society they've built with their twinning technology in the face of impossible odds. Bennett really takes the (kind of well worn SF/F) trope of "Society would work better if people's thoughts were all connected so that they knew and felt the impact of their actions on others" in interesting directions, really exploring how that might look here rather than simply just assuming the concept. And the main characters remain excellent, between Sancia, Berenice, and Clef, as they try to deal with aging, remedying their own mistakes, and tremendous grief for each other and those they have previously lost. Oh and as usual, this is a hell of a thriller plot along the way too. I'm not sure I'd rank this above The Divine Cities trilogy, but it's certainly close at the very least, and that's saying a lot.

Note: Spoilers for Shorefall and Foundryside are inevitable below:

--------------------------------------------Plot Summary---------------------------------------------------
Eight Years has passed since Sancia, Berenice, Orso, Gregor, and Clef attempted to save all of humanity from the Hierophant Crasedes and his immortal creation Valeria, who each sought to use their unthinkable powers to their own ends: Crasedes to subjugate all humanity, Valeria to send humanity back to the stone age and destroy all human process. But in doing so, they created a new nightmare: Tevanne, a being made of a combination of human and hierophant, who is capable of using the Scriving power of Twinning to enslave humanity like no force ever before, and who is willing to sacrifice its captives to alter reality in horrible horrible ways.

Even within all that, Sancia, Berenice, and Clef have formed something unthinkable - a society of humans using scriving and twinning to share thoughts and feelings in ways like never before, to use power for the benefit of all, in a society that actually helps each other progress and be happy. And they've even managed to rescue thousands from Tevanne's clutches to live with them.

Yet their new society may not last for long, as Tevanne is closing in on something long lost - a doorway to the key to reality itself, from which it can change the world in an instant, wiping away all that progress and humanity's future in and of itself. To stop Tevanne, Sancia and her friends will have to risk everything - including their own futures with each other....and it might not be enough....
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Foundryside used the fascinating mechanic of scriving and its great characters to tell a really strong story about power, about what it means to be a person rather than a tool, no matter what someone else tells you. Shorefall continued that theme to some extent, and tried to go into the theme of whether the use of new technology or powers can ever result in a better society, or if it will only shift the balance of who oppresses whom. It then sort of concluded with an idea that I've seen in more than a few works - that a solution to that problem could be the linking of people's thoughts and feelings through twinning, and that shared empathy could stop the cycle of oppression. That said, it didn't really explore that idea too strongly, and instead got a little bogged down with the magical powers of the antagonists (even as it was still strong)

By contrast, Locklands does try to explore this a bit more in detail, to show how a society built upon that twinning might actually work. And it's fascinating - with some beings finding themselves so alike they actually subsume their individual personalities into a collective of people with the same makeup (so Design is a collective of those designing new technology, Greeter is a collective of people who are dedicated to helping others adapt, etc) and others instead holding on to their individuality while still feeling the feelings of others. You can actually sort of see how the society envisioned by RJB in this book would work - and it's really interesting....even if it may in some ways be horrifying honestly.

Oh and yeah there's also a really well done thriller plot here with excellent characters, as Sancia, Berenice, Clef, and their allies are forced to go into dangerous enemy territory, ally with previously unthinkable enemies, and make use of scriving in new and interesting ways to survive it all. RJB knows how to make an excellent thriller, and this is definitely one, as the characters are forced to react to new discoveries by quickly changing plans to avoid being destroyed. And RJB does an excellent job showing the impact of each success and failure on their quest and how things can go devastatingly wrong. And Sancia and Berenice's romance, and their struggles with Sancia's rapid aging due to the events of the last book (a plot element that I appreciated given how often that trope is used and then ignored in other works) is really really well done and just tugged on my heartstrings so so hard. As a result it's not surprising that Lockland is an incredibly hard book to put down.

Not everything works - the book features flashbacks to the past and features a mystery as to what really happened that feels kind of obvious and kind of like a repeat of a prior plotline in this series, and where that plotline leads - sort of an exploration of grief and how dangerously it can drive a person, among other things - just doesn't quite fit with everything else. But even with these flashbacks taking up major space, everything else works so well, and the other themes about empathy and twinning are so interesting, that it's hard to be too critical.

So yeah, Locklands is a strong finale to the Founders trilogy, even if the trilogy might not quite ever reach the heights of its first installments. Definitely give this a try if you want really fascinating fantasy, just like any of RJB's other works.

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I received an ARC of this book from Tor in exchange for an honest review. My review will contain important spoilers for the previous two books in the trilogy, Foundryside and Shorefall, but not for Locklands itself.

In Foundryside, Robert Jackson Bennett unveiled a steampunk-fantasy alt-Venice that ultimately became a story about artificial intelligence. In Shorefall, the links to cyberpunk and computer programming strengthened as Sancia, Berenice, Gregor, and Orso discover the power of cloud computing, extending the idea of magically linking objects together to connect minds. With Locklands, Bennett again takes his half-magic, half-programming to new heights, tacking the idea of reality as a simulation with re-writable laws. Craesedes Magnus had already offered a taste of this power at the end of Shorefall, but the ability to alter the world in even more profound ways than existing scrivings takes center stage, as Sancia and her allies, noworganized into the independent nation of Giva, take on the embodied city of Tevanne, which bears little trace of its former life as Gregor Dandolo. The physics of Locklands is at times strikingly close to that of the modern world, with cleverly used scrivings emulating the roles of ICBMs and hypersonic missiles in the Cold War that opens the novel. These uses of speed and gravity lend power and tension to the book's action sequences and highlight the escalating arms race that was kicked off in Foundryside. Perhaps even more (literally) mind-boggling, though, is the centrality of twinned minds. The Givans have fully embraced twinning, leading to an early-Singularity state in which telepathy is ubiquitous and selfhood is blurred. While most Givans choose to maintain at least some sense of self, others join hivemind-like Cadences, which emphasize one attribute (such as empathy, or scriving talent) and largely subsume the personalities of their members. The Cadences are voluntary, but still somewhat eerie, especially given the observation that few ever choose to leave one after having joined. Bennett tends to emphasize the positive aspects of the Givans' web of mind-to-mind connections and highlights the horror of being cut out of it in order to avoid granting Tevanne indirect access to the minds of all of its enemies at once. I would have liked to see a little more thought given to the downsides of mind-twinning; the spectrum from an un-twinned person, to a normal twinned Givan, to a member of a Cadence, to a mindless drone in Tevanne's army, seems to offer the potential of finer gradations than what the book explores. By the time one of the protagonists begins to grapple with the possibility of being left behind by this psychic arms race, in which only vast multiply-instantiated consciousnesses can truly exist in a world of tremendous technological progress, the book is almost over. Despite this misgiving, I found that the mind-to-mind conversations were well-used and contributed to several well-staged scenes, both in the heat of battle and in quieter and more emotional moments. Locklands's last few chapters and epilogue in particular showed the best that the series has offered, combining mind-bending "how did he come up with that?" technology with an acute awareness of the characters' humanity and the ways in which central tenets of human life--the drive for progress, the fear of being alone--are modified but never erased by the relentless pace of progress. It's the mark of a good series that Bennett is able to stick the landing while still leaving open several philosophical dilemmas in a world that will richly reward return visits.

Four and a half out of five stars. A showcase for more of the author's clever cross-genre ideas with an especially powerful ending.

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I forced myself to enjoy the first, hoping it would get better. it didnt. The writing was so clunky and immature at time, which sucks because I was sold for something close to Sanderson and didn't get it. Its an interesting story and the character can be lovable and fun. I just couldn't get past the writing.

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