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Member Reviews
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20/100 or 1.0 stars
This was not what I was expecting. The kids were holding the ghost in their mouths and there are so many frames of the kids with their cheeks bluging and having the ghosts go in and out of their mouths almost constantly felt incredibly wrong on so many levels. I don't really care if it was intentional or not. On top of this, the story really didn't have much tension for the kids to figure out what was happening, and they wre all way too high energy and chaotic. I know I am not the target auidence, but I wouldn't recommend this for kids. I hate being aggressive, but this was not good.
The artwork was good, but besides that, everything else was not it.
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This is a graphic novel ghost story that will appeal to historical fiction fans and science fiction fans alike. The accidental ghost hunters become swept up in an old 19th century mystery and in the process learn about themselves and how to grow and change for the better. There are comical incidents, and the frights are innocuous until the end when it gets a bit more dark, but still shouldn't scare anyone too much.
This will be an engrossing read for graphic novel fans in middle grades, and I highly recommend it for schools and libraries.
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What a spooky fun ride! If you love graphic novels and ghostly adventures in small towns, this one’s for you. I literally could not put this book down. The art is awesome, the plot is fun and punchy and the characters are great. Highly recommend this to anyone who loves a good graphic novel.
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I enjoyed this book. I loved the illustrations and the story. The kids friendships and the struggles they were going through felt relatable and were easy to understand why they were acting in certain ways.
I really did enjoy the paranormal aspect. I did feel that the last quarter felt a bit rushed but overall it was a good read.
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Lily's parents both work for the electrical company in the slowly decaying town of Crater, New York. They are tired of working long hours trying to keep the power going despite ongoing "phantom drains" that they have decided to move away in order to find better jobs so they can spend more time with their daughter. Lily had a scholarship to Brightwick Academy, but this is in jeopardy after she gets a D in science. Instead of being able to spend her last summer in her beloved hometown hanging out with her friends Alex, Troy, Enid, Lyle, Kyle, and her crush, Jon, Lily has to spend her mornings at the public library, volunteering, in order to keep her place. She is so angry with her parents about the movie that she even sneaks out so she can bike around town with her friends at night. After one of their balls goes into the derelict Blackwood Manor, the kids have to go in to retrieve it and find strange things. The group figures out that the odd apparatus is a ghost catcher, powered by phantasmanite, and proceed to try to catch ghosts, which may be causing the power problems. The kids can "swallow" the ghosts, and see their former life; one of the ghosts, Mrs. Cutler, the owner of the mean dog they pass on the way to school. Lily and her friends know that ghosts often linger when they have unfinished business, and the biggest clue to the matter they have are the Blackwoods themselves. They rely on the library for finding out information about the family. The parents, Hemlock and Belladonna, and their two children, Oleander and his brother (whose name I forget; my e reader has been dying regularly, so I can't look it up right now) were instrumental in building the town, including a lighthouse, aquarium, greenhouse, and impressive clock tower. As Lily and the others make inroads in capturing the ghosts in glass bottles with the phantasmanite, the power seems to come back online. The lighthouse hasn't worked for years, but when they remove the phantasmanite, it once again shines brightly. It takes a while to figure out what has kept the town so immune to change for so many years, but once Lily and her friends figure this out, they are able to improve matters for both Crater and the ghosts, although Lily's family still moves away.
Strengths: Middle school students don't like change any more than most people, so Lily's reaction to having to Crater and go to a fancy new school is completely realistic. There's enough town history to keep things interesting, and I loved that the group went to the library and got help with the microfiche to read old newspaper articles. Even though swallowing the ghosts was a bit odd, it was helpful that the kids could see a glimpse into the ghosts' lives on earth. Parents are kept out of the way, so that the kids can bike all over town and get into the abandoned buildings in order to deal with the ghosts. There are som egood droup dynamics, and some expected drama. There aren't as many mystery or action graphic novels as there are introspective memoirs, so this was a nice change.
Weaknesses: The children's reactions are all a bit overwrought, and there are a lot of characters to keep track of. I wish there had been just Alex, Jon, and Lily; this would have allowed there to be more exploration of Lily's crush on Jon, and perhaps a little friend drama with Alex over the move.
What I really think: This is a good choice for readers who liked Sedita, Seraydarian, and Hamaker's The Pathfinder's Society or TenNapel's Ghostopolis.
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Lily will be moving at the end of summer but before she goes, her and her friends work together to figure out why the town is full of ghosts and what they can do to fix it. A fun read that felt a bit like ghostbusters with a younger more diverse cast. I liked the illustration too and read through it pretty quick so enjoyed the pacing.
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I did not enjoy this book. It felt choppy and poorly written. No smooth transition from page to page.