Voiceless
Voiceless Duology, #1
by E.G. Wilson
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Pub Date Jul 11 2017 | Archive Date Mar 08 2022
Description
Adelaide Te Ngawai was thirteen when Maunga Richards stole her voice.
Addy is plunged into silence when a high school bully inflicts her with an incurable disease that leaves her unable to speak, write, or create. Vox Pox—a man-made malady that’s been terrorizing the city for months. Resilient, Addy fights to survive. To not be silenced. But then her brother, Theo, is infected as well.
Desperate for any information that might help cure Theo, Addy follows Maunga into a newly developed virtual psychoreality simulator and discovers a conspiracy deeper than she’d ever imagined. How far will she go to save her brother?
Advance Praise
"A stunning debut from a fresh force in young adult fiction. With swift, deft prose set in a fantastic future, Wilson finds her voice in VOICELESS."
—Tosca Lee, New York Times bestselling author
"A stunning debut from a fresh force in young adult fiction. With swift, deft prose set in a fantastic future, Wilson finds her voice in VOICELESS."
—Tosca Lee, New York Times bestselling author
Marketing Plan
Any online review is appreciated, particularly Amazon, Goodreads, and iBooks. Amazon reviews can be posted after the release date.
Any online review is appreciated, particularly Amazon, Goodreads, and iBooks. Amazon reviews can be posted after the release date.
Available Editions
EDITION | Ebook |
ISBN | 9781945009068 |
PRICE | $3.99 (USD) |
Available on NetGalley
Featured Reviews
A girl is attacked at 13, losing her voice and talents to the injection of man-made plague known as the Vox Pox. In 3 years, having regained the basic ability to write, she watches as her brother succumbs to the same illness. So, for convoluted and unclear reasons, she finally drums up the courage to face her attacker in a virtual reality world, which is supposed to help heal broken minds and unstable emotions.
This short synopsis tells you the meat of the book, but what it (and others like it) can't mention is that this is not another in a line of "dangerous contest with teenage romance abound" novels, but one that is much more focused on the repercussions of having something taken from you and the feeling it leaves. Wilson is less concerned with the complex inner workings of the VR in which Addy, our protagonist, spends the bulk of the novel, letting it be as wild as possible, with Escherian houses, impossible time/distance stretching and compressing, favouring simplicity of action to hard sci-fi explanations of every minute detail. As Adelaide traverses the dangerous landscape of this reality in search of her foe, a hefty chunk of the writing is devoted to her feelings of uncertainty, depression, and being lost (literally and figuratively). And, as a bigger threat is revealed, the perspective shifts, changing the ongoing thought narrative from "How could one be so vile as to do this?" to "Could I be evil enough?". It's a welcome change of pace, giving the last third of the book something more to chew on, and the events that it defines and leads to should make for a rather engaging sequel.
The book also has two big pluses in the absolute absence of a romantic storyline and a sizeable helping of New Zealand/Maori culture, with words and turns of phrase thrown in casually, looking quite organic and giving an unusual "colour" to the story. It's almost kind of a fantasy vibe, if I may be forgiven for such preposterous words. The NZ culture is completely unknown to me, so seeing these new words, these new terms, it's akin to opening a sword & magic novel with all of its Grothk the Great and "frak it!" and whatnot. It's not the biggest defining trait of the book, but it's a stellar choice, one that brings a lot of character to the novel and making it stand out even in sequences which would be standard otherwise. The inclusion of Maori sayings and identity is welcome and truly refreshing.
I'm struggling to call the book amazing because some of the plot turns and character motivations are baffling and unconvicingly convenient, but I have no qualms in calling this a pleasant, engrossing read that has me eagerly waiting for the sequel. And if E. G. Wilson ever decides to write some books about NZ/Maori culture or folklore, I'll be in line to get it.
Addy is 13 when Maunga steals her voice, her creativity, her ability to express herself- to communicate. It was a man made disease called Vox Pox Maunga selfishly used on Addy in a study class. Maunga was a bully but something like this, Addy couldn't comprehend the cruelty of it. There was no cure.
Addy fights and struggles for the next three years with the reality of her new life. She was in the most extreme sense of the word- invisible. Vox Pox became an obsession along with getting back at Maunga.
Addy spent all her money on a new VR therapy that had the possibility to cure all kinds of things called TheraRPG. Once she gets there everything isn't quite what it seems.
The book was amazing! I didn't want to put it down and can't wait to read the second one! I kept thinking of Inception in parts of the book more visually than anything else.
Book given for a fair and honest review by NetGalley & publisher.
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