Ping Pong, Vol. 1

This title was previously available on NetGalley and is now archived.
Buy on Amazon Buy on BN.com Buy on Bookshop.org
*This page contains affiliate links, so we may earn a small commission when you make a purchase through links on our site at no additional cost to you.
Send NetGalley books directly to your Kindle or Kindle app

1
To read on a Kindle or Kindle app, please add kindle@netgalley.com as an approved email address to receive files in your Amazon account. Click here for step-by-step instructions.
2
Also find your Kindle email address within your Amazon account, and enter it here.
Pub Date Jul 08 2020 | Archive Date Sep 01 2020
VIZ Media | VIZ Media LLC

Talking about this book? Use #PingPongVol1 #NetGalley. More hashtag tips!


Description

“A cockeyed mix of athletic action, indie drama, and visual spectacle…. This crowd-pleasing manga is poised to score points with readers across the board.”—Publishers Weekly (Starred Review)

Ace high school table tennis players push their passion to the limit in this story of self-discovery, told by Eisner Award winner Taiyo Matsumoto.

Makoto “Smile” Tsukimoto doesn’t smile even though he’s got a natural talent for playing ping pong. As one of the best players in school, all hopes are on him to win the regional high school tournament, but winning is not what Smile really wants to do. Will the fierce competition to be number one bring out his best or drive him away from the game? Ping Pong is Taiyo Matsumoto’s masterwork reflection on friendship and self-discovery, presented here in two volumes, featuring color art, the bonus story Tamura and an afterward by the original Japanese series editor.

Translated by Michael Arias, director of Tekkonkinkreet.

Makoto “Smile” Tsukimoto and his friend Yutaka “Peco” Hoshino have been playing table tennis since they were kids, but as they enter high school, they find that the game has changed. Seeing potential in them that they themselves don’t fully realize, the coach recruits them for the school team. Bringing out their best will mean challenging the top players from rival schools in the summer tournament, including an ace Chinese exchange student who almost made the Olympic team. With the pressure on, can Smile and Peco take the heat and make it into the finals?

“A cockeyed mix of athletic action, indie drama, and visual spectacle…. This crowd-pleasing manga is poised to score points with readers across the board.”—Publishers Weekly (Starred Review)

Ace high...


A Note From the Publisher

Ping Pong is part of the VIZ Signature imprint from VIZ Media. Ping Pong is a multimedia title with an anime from FUNimation.

Ping Pong is part of the VIZ Signature imprint from VIZ Media. Ping Pong is a multimedia title with an anime from FUNimation.


Marketing Plan

📚National trade advertising in School Library Journal, Booklist, Publisher’s Weekly and more. 

📚National online advertising campaign for both conventional pop culture and core manga markets.

📚National social media campaign across VIZ social media channels: Twitter, Facebook, Instagram and Youtube.

📚Goodreads giveaway 

📚Premium Netgalley promotion 

📚National trade advertising in School Library Journal, Booklist, Publisher’s Weekly and more. 

📚National online advertising campaign for both conventional pop culture and core manga markets.

📚National...


Available Editions

EDITION Other Format
ISBN 9781974711659
PRICE A$43.99 (AUD)
PAGES 520

Average rating from 31 members


Featured Reviews

Ping Pong is a story about competitive high school ping pong and, at its heart, about a friendship.

It's been a few years since I've read this manga in full, but the impression it left on me was huge. Taiyo Matsumoto's art style is singular, unmistakable, his dialogue and characters and the way he builds a narrative masterful. From what I've read this translation is good. I can't wait to buy and reread it in full when it's released (I don't really want to reread it with those watermarks on every page, and I want to experience it again with the physical copy in my hands).

Was this review helpful?

I remember seeing the film of Ping Pong back in 2002 - just after I came back from a trip to Japan. I remember liking it a lot, there was something about the use of this odd indoor sport, heavy on reaction timing and stylistic quirks, that bought out the exaggerated extremes in the personalities of its leads. So now, finally, I get to read eighteen years later a translation of the manga it is based on, and discover quite how much in common they have. Japanese sports manga are a large genre, and one I know little about, but even so my sense is that Ping Pong is more interested in some of that coming of age stuff, than the game - despite the manga probably being about 75% gameplay.

One of the things that impressed me about the film was the innovative (SFX heavy) presentation of the sports action scenes. Table Tennis is a fast game, but very contained. The film came out just after the innovation of bullet time, and that, and some computer graphics made it visually very exciting. But the book - whilst formally quite traditional - excels are the near impossible p visualising ping pong playing styles, motion, speed, and the action. Whilst splattered "Pok Pok" effects give us the rhythm and the sound of the game, we also get trainer squeaks, squeals as the scores mount up. About a third of the 500 pages here are taken up with a regional tournament, and three games in particular, and you can glean the player style from the presentation. The art is jerky but precise, its very clean linework (one of those lovelythin technical drawing pens) particularly wobbly on renditions of advertising logos, but clean on the four or five telling traits of its lead characters. There are occasional flips to colour linework, but it is mainly in very stark uncoloured black and white, which is a contrast to the story being told which at the heart of it is trying to reconcile the personalities of the kids, with the personality of a winner. Is it sportsmanlike to play down to a weaker opponent? What role does confidence, arrogance and personality play?

The volume starts pretty philosophically, but once we get into the tournaments it has little time for its observation that blood tastes like metal. This volume finishes on a mild cliffhanger, there are more games to be played and one of the leads has sacked off of Table Tennis (and I can remember what happens in the film, so know there is more to come). I don't know enough Manga to judge it within the genre, but after a slowish start it really finds its own storytelling pace (which is at once breathless and extremely decompressed) and I want to come back and see how this plays out in the next volume. I have never been the best at reading action in comics, and there is a lot of quite frenetic action here, and so I am impressed with how well it worked, and sucked me in. My sense is this is a bit of a classic from the film, and its overall presentation, and like any kind of classic it has its was of drawing in even a casual reader of manga.

[NetGalley ARC]

Was this review helpful?

Readers who liked this book also liked: