Doom Guy

Narrated by John Romero
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Pub Date Jul 18 2023 | Archive Date Sep 22 2023

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Description

The inspiring autobiography of video game designer and DOOM cocreator John Romero

Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty.

Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career—from his early days submitting Apple II code to computer magazines and sneaking computers out of the back door of his day job to do programming projects at night in his garage to a high-profile falling out with his id Software cofounder John Carmack, as well as his continued role in the gaming industry today as the managing director of Romero Games Ltd.

His story is truly one of a self-made man, founding multiple companies after a childhood filled with violence and abuse drove him to video game design where he could create new worlds and places to escape to. An alcoholic father, a racist grandfather who did not approve of Romero’s parents’ mixed-race coupling, and a grandmother who once ran a brothel in Mexico combine for an illuminating story of his youth—a story that has never before been revealed.

After years in the gaming spotlight, Romero is now telling his story—the whole story—in his own words.

The inspiring autobiography of video game designer and DOOM cocreator John Romero

Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of...


A Note From the Publisher

John Romero, a computer and video game legend, has designed and published more than 130 games since his first sale at the age of sixteen. He was a teenage programming prodigy, and his major achievements include coinventing a series of revolutionary computer games—DOOM, Quake, Wolfenstein 3-D, and Commander Keen—that launched the industry’s most popular genre, the first-person shooter. He lives in Galway, Ireland.

John Romero, a computer and video game legend, has designed and published more than 130 games since his first sale at the age of sixteen. He was a teenage programming prodigy, and his major...


Advance Praise

John Romero’s remarkable memory called up names and events that I hadn’t thought about in a very long time, taking me back to the stress and joy of throwing everything we had at projects that truly did break new ground and touched millions of people. It was an amaz - ing mad dash from humble beginnings to the well-known classics Wolfenstein 3-D, DOOM, and Quake, filled with exploration, learning, and the sharing of knowledge. For years, I thought that I had been born too late and missed out on participating in the heroic eras of computing. Only much later did I realize that Romero and I were at the nexus of a new era—the 3D game hackers.”

John Carmack, cofounder of id Software and founder of Keen Technologies


“DOOM made gaming cool and transformed game developers from nerds into rock stars, and John Romero’s brazen public persona defined the era. Reconciling the legend of John Romero with the warm, supportive game designer with whom I met as an unknown young programmer is a mystery that this book finally reveals in a wonderful narrative following Romero from modest game programming roots to the apex of video game stardom.”

Tim Sweeney, CEO of Epic Games


John Romero’s remarkable memory called up names and events that I hadn’t thought about in a very long time, taking me back to the stress and joy of throwing everything we had at projects that truly...


Available Editions

EDITION Audiobook, Unabridged
ISBN 9798212276610
PRICE $24.95 (USD)
DURATION 17 Hours

Available on NetGalley

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