ActionScript 3.0 Design Patterns

Object-Oriented Programming Techniques

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Pub Date Jul 16 2007 | Archive Date Sep 01 2012
O'Reilly Media, Inc. | Adobe Developer Library

Description

Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need.

ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include:

Key features of ActionScript 3.0 and why it became an OOP language OOP characteristics, such as classes, abstraction, inheritance, and polymorphism The benefits of using design patterns Creational patterns, including Factory and Singleton patterns Structural patterns, including Decorator, Adapter, and Composite patterns Behavioral patterns, including Command, Observer, Strategy, and State patterns Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.

Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex...


Advance Praise

"This book is a useful guide for approaching programming problems and challenges in Flash and Flex applications through the use of reusable design patterns in ActionScript 3.0. The authors show, step by step, how to structure programming code that can be used to build working applications. The reader is introduced to progressively more complex programming examples that provide insight into producing well-structured programming solutions."
-- Michael Kleper, The Kleper Report on Digital Publishing>

"College-level and specialty computer libraries covering web development will find William Sanders & Chandima Cumaranatunge's ActionScript 3.0 Design Patterns an excellent acquisition, covering common problems in Flash and Flex applications and providing developers with the tools necessary to adopt superior design patterns. From key components of ActionScript 3.0 and its characteristics to the benefits of developing both structural and behavioral patterns, Actionscript 3.0 is a pick for any advanced programmer's library."
-- James Cox, The Bookwatch: The Computer Shelf

"For any serious ActionScripter, there comes a point when you have to explore advance theory and programming methodology. All too often in our industry, developers are self taught with no formal training or programming education. This is an excellent book to bridge the gap."
-- Paul Milbourne, Flash the District

"This book is a useful guide for approaching programming problems and challenges in Flash and Flex applications through the use of reusable design patterns in ActionScript 3.0. The authors...


Available Editions

EDITION Paperback
ISBN 9780596528461
PRICE 44.99
PAGES 544