Spellstorm

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Pub Date Jun 02 2015 | Archive Date Jul 17 2015

Description

Rumors race around Cormyr regarding the mythical Lost Spell, a powerful enchantment designed centuries ago by the presumed dead god of spells—a spell long thought lost to the ages. Found by some magic-less merchant, rumor has it the Lost Spell is to be auctioned off to the highest bidder.

It is a powerful lure, and archwizards of every stripe descend upon the merchant, only to be trapped with him inside his manor by a vicious spellstorm—escape impossible, and their magic useless with the interference from the storm.

Moreover—they find themselves faced with the infamous Elminster of Shadowdale, who claims he's just there to decide who gets the Lost Spell, but who clearly has an agenda of his own.

But before Elimster can put whatever plan he has in motion, archwizards start dying.

Rumors race around Cormyr regarding the mythical Lost Spell, a powerful enchantment designed centuries ago by the presumed dead god of spells—a spell long thought lost to the ages. Found by some...


Available Editions

EDITION Hardcover
ISBN 9780786965717
PRICE $27.95 (USD)

Average rating from 39 members


Featured Reviews

Ed Greenwood has been placing Elminster into challenging situations for years and in Spellstorm the Sage of Shadowdale must be host, peacemaker, guardian, detective and warrior. Locked into a mansion with various arrogant archmages having only a fat, old adventurer, a former lady lord and a ghostly princess as allies it will take every bit of devious intelligence Old Weirdbeard has to bring them through the challenges his guests present. Mystra returning has clearly revived Elminsters spirit and though Greenwood still has him playing the ancient world weary sage there is a smirk behind his words and you get the feeling that El is laughing on the inside. Familiar faces round out the cast of characters and much like Salvatore, the other long time realms author, Greenwood seems to relish the opportunity to bring back some of the major players in his earlier novels.

Spellstorm reads like a game of Clue with a fantasy twist. This mystery isn't simply solved by figuring out it was colonel mustard in the library with the lead pipe, it is a mystery that seems to have a different solution depending on the chapter you are reading. With magic unreliable even the sage seems unable to pin down the culprits and it's great fun as a reader to try and put together the pieces. Even with magic wild we have spells and weave work, poison and swordplay, intrigue and hints at the troubles the realms will be facing in the future.

While not an adventure novel in the purest sense this novel is an adventure in miniature. The battles and intrigue may be taking place within a small area but the implications are huge. El is put into an impossible situation with an impossible goal with Mirt, Myrmeen and the ghost of Allusair on his side facing off against great archmages such as Manshoon, Shaaan and Malchor. With a knowing smile here, an implication that he knows more than he does there El does all he can to see to his goddesses wishes. It's a rumbling mystery novel that is a joy to read and though there are few looks into the greater happenings of the realms it hits the mark perfectly in bringing El into the new setting.

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I loved this book!! It felt incredibly refreshing compared to all of the other novels that had come in out in the last year for Forgotten Realms. There was mystery, humor, action, suspense, and a mansion full of Archmages trying to win a spell called the "Lost Spell", which could possibly make them the most powerful mage ever.

Ed and Elminster are both at their finest in this book which I can't help but describe as a game of Clue meets the Forgotten Realms. It is a lot of fun and should be a "Must Read" for any fan of the Realms

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Spellstorm is an interesting melange of genres. On the one hand, it has all the standard fantasy tropes one might expect from the Forgotten Realms series; there’s wrathful wizards. High magic. Goddesses. A smattering of wry humour. Weird and largely morally unambiguous antagonist. On the other hand, it’s picked up and run with all the stylings of a locked room mystery. Red herrings. Sealed doors. Extremely awkward formal dinners. Murders every fifteen minutes. All it was lacking was a detective figure to stand up at the end and explain to the cast how all the murders were done in excruciating detail. That said, Elminster, the closest to a protagonist available in this ensemble piece, does make a valiant attempt to do so at one stage.

So, it’s a mash up of the Forgotten Realms universe and a mystery novel – but is it any good/ The answer, perhaps somewhat surprisingly, is yes.

From a setting point of view, there’s initially not much in the way of surprises. The narrative is set within the ancient and decrepit mansion of Oldspires, which is surrounded every so often by a ‘Spellstorm’, a tornado of cataclysmic magic which seals everything magical inside the mansion. Given that the largest part of the narrative takes place inside the mansion, it needs to be drawn well, and Ed Greenwood puts some serious effort into this. Each creaking stairway, each darkened corner is lovingly crafted, with the slightest sense of eerie menace, mixed in with a feeling of a slow, sad, but inevitable decline. It’s an aesthetic that’s drawn carefully from the Edwardian mansions of Poirot and Sherlock Holmes, and it serves the same purpose here. The house, if not actually alive, certainly feels that way; a nest of passageways, kitchens with doors that bar on the inside, and a top floor in a state of advanced disintegration all serve to generate a feeling of unease and claustrophobia.
This isn’t helped by the characters. Some, if not all, of these will be familiar to readers of the Forgotten Realms oeuvre. Sealed in the mansion and unable to work magic due to the titular Spellstorm are a selection of the most powerful wizards in the word of Faerun. Unsurprisingly, they appear unable to stand the sight of each other, as well. There’s a couple of out-and-out villains, a few slightly less awful than the rest, and Elminster, the semi-protagonist, who attempts to use the impromptu conclave to force everyone to just get along, and stop trying to murder each other and everyone else. The unpleasant mages are shown competently enough – unfortunately, we don’t see enough of a lot of them to make them worth investing in. The bodycount rises rather rapidly, and whilst there’s a lot of focus on the investigations and the doings in, there’s less on the characters. Possibly they all had quirks revealed in other books, but as a stand-alone, the majority of the mages are ciphers, there to add to the roll of the dead, but not given room to breathe.

There are some exceptions of course. Manshoon, one of the mages, is wry, dry, and impressively unpleasant. He also appears to have a remarkable level of competence and surviviability. Another mage, a survivor of gross torture and imprisonment, shows off her pain and focus throughout the text, never understated, but never playing to grotesquery. It seems the author can give a good character piece when he has the chance, but most of the characters never really get a feeling of depth. The other for whom this isn’t the cases is, of course, Elminster – the heroic wizard-sage featured across a great many Forgotten Realms novels, in various stages of grand hyperbole. Here, without magic, he’s rather more prone to grumbling and deduction. He’s also given enough space in the text to talk about his motivations, what he’s doing at the conclave, what his end goal is, and how he’s feeling about the whole thing – and it’s a pleasure to read. He’s attended by a small cast of supporting characters, to fetch, carry, make sarcastic remarks, and point each other in the direction of the plot. Again, they don’t get enough room to themselves, and there’s obviously a history shared across other novels that the uninitiated reader is going to miss out on – but it’s serviceable enough; the characters are fleshed out sufficiently to make us care about them, certainly more than the antagonists, and given enough quirks of personality to both make them unique and make the reader chuckle at their banter.

From a plot point of view, the whole thing trots along quite nicely. It’s got a fairly solid opening, filled with explosive demolitions, before turning to the main mystery theme. The mystery of the wizard murders is interesting enough, though the reader isn’t given a lot of time to think about it – each time you think there’s time to take a breath and think it through, another character drops dead, and there’s another fast-paced set of running around and investigation. The narrative actually wraps around this quite skilfully – the question of how all the murders are being committed, and why, remains solvable but opaque until the last few pages. I’m not convinced that the denouement was entirely worth the journey to get there, but the journey itself was a lot of fun.

Overall then, a decent page turner, in an underused sub-genre; there’s very few good fantasy mysteries, and this one, if not great, certainly has excellent aspirations. If you’re a Forgotten Realms fan, it’s certainly worth reading – and if you’re looking to dip your toe in the water, it’s a pretty good introduction to the world as well.

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Overall, I really enjoyed it, and would recommend it to Realms fans when it comes out in print in early June.
In some ways, it's a vintage Realms novel - set in Cormyr, so the Purple Dragons and Wizards of War are present & correct, and some of Ed's favourite characters (El, Mirt & others) play central roles. But in other ways, it's quite unique:

Imagine a game of Cluedo, or better yet, an Agatha Christie novel set in Cormyr; Mirt as Hercule Poirot? Elminster as Miss Marple? The story is mostly set in a large, dilapidated noble's mansion, with a collection of the most villainous and/or powerful archmages of the Realms shut inside, assembled like moths to a flame by the attraction & intrigue of the most powerful spell in the Realms. Oh, and their awesome magical powers are somewhat unreliable, so they must rely on their wits, biting tongues, sharp daggers (and fingernails!) and hapless hireswords to survive & compete.

As you can probably tell, it follows some Agatha Christie conventions - imagine a collection of mysterious people, each with their own motivation, drawn together for the reading of a will, unable to leave the house because of a storm etc outside.

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What a great book. Ed definitely hasn't lost his touch. Continuously exciting throughout with the humor and wit that is classic Ed/El. No spoilers until the book is released to the public. But if you are excited for this novel you won't be disappointed. Thank you Mr Greenwood.

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Spellstorm by Ed Greenwood is a very entertaining and good book in the fantasy genre, especially for D&D and Forgotten Realms fans. The plot revolves around the effort of different Archmages seeking to gain hold of a quite powerful spell (the 'Lost Spell') and how such ambition is taken advantage of by Mystra and its chosen/servant Elminster to try to make those wizards reach and commit to a code of conduct. Those wizards are led to bid for several days in the manshion of a Cormyrean noble, with the problem that the manshion is surrounded by a 'Spellstorm', that makes the use of magic both dangerous and quite unpredictable. Many of those wizards are quite ruthless, and suddenly wizards are being killed. Elminster, Mirt, Myrmeen and the ghost of a Cormyrean regent, Alusair, then try to find out who is behind the murders and to persuade the survivors to reach the agreement.
The novel is quite fun to read, and has two strengths: for Realms fans, it provides a lot of information on Mystra, the Forgotten Realms and Elminster; and on the other hand it does not portray Elminster as almighty or all-knowing, which makes the character much more endearing. The book is well-written.

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