The Tetris Effect

The Game that Hypnotized the World

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Pub Date Sep 06 2016 | Archive Date Sep 06 2016

Description

Tetris is perhaps the most instantly recognizable, popular video game ever made. But the fascinating story of its origins is lesser known. How did an obscure Soviet programmer, working on frail, antiquated computers, create a product that has earned nearly $1 billion in sales? How did an inspired, makeshift game turn into a worldwide sensation, which has been displayed at the Museum of Modern Art, inspired a Hollywood movie, and been played in outer space?

In this surprising, trivia-filled book, tech reporter Dan Ackerman describes how, as a teenager behind the Iron Curtain, Alexey Pajitnov was struck with inspiration, then meticulously worked for years to bring the game he had envisioned to life. Ackerman shows how Tetris worked its way first through Pajitnov’s office and then out into the world, entrancing player after player with its hypnotic shapes. Then, tracing the stories of the British, American, and Japanese moguls who raced each other for the rights, Ackerman recounts the game’s complex and improbable path to global success. The Tetris Effect is an homage to both creator and creation, and a perfect gift for anyone who's ever played the game—which is to say everyone.

Tetris is perhaps the most instantly recognizable, popular video game ever made. But the fascinating story of its origins is lesser known. How did an obscure Soviet programmer, working on frail...


Available Editions

EDITION Hardcover
ISBN 9781610396110
PRICE $25.99 (USD)

Average rating from 9 members


Featured Reviews

You practically have to have lived under a rock for 30 years never to have played or even heard about Tetris. But how much of the story behind this simple, addictive game do you know?

Ackerman does a fantastic and highly readable job of telling the story of the creation of the game and of its development in the West to the icon it is.

The story makes for compelling reading with so many great elements -- titans of industry, quick-talking salesmen, Cold Warriors, Soviet bureaucrats, indecent programmers, back room deals, and more.

I just loved it and want to knock off working and play Tetris all day!

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Excellent story of how the game Tetris came from humble Russian roots to spread across the world as one of the most popular games in video game history. I learned a lot about the video game industry of the early 80's and how software was developed for the many versions of computers that were available at the time. I think this is probably one of the few books that could make contract negotiations over international IP rights interesting.

Very easy to read, I found myself staying up way too late to keep reading... much like if I was actually playing Tetris. This is a must read for anyone who has interest in electronic entertainment history.

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