The Six

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Pub Date Jul 01 2015 | Archive Date Apr 10 2016
SOURCEBOOKS Fire | Sourcebooks Fire

Description

“Adam is an unusual hero—and he faces a frightening question: Computers can’t kill—CAN they? I’m still shaken by the answer. Will the near-future really be this terrifying?” —R.L. Stine, bestselling author of the Goosebumps and Fear Street series

“An exciting action story chock-full of characters you’ll love. The Six is full of big ideas, big questions, real science, and things that will make you think and wonder and lie awake late at night.” —Michael Grant, New York Times bestselling author of the Gone series

To save humanity, they must relinquish theirs.

Adam's muscular dystrophy has stolen his motility, his friends, and in less than a year, it will take his life. Virtual reality games are Adam's only escape from his wheelchair. In his alternate world, he can defeat anyone. Running, jumping, scoring touchdowns: Adam is always the hero.

Then an artificial intelligence program named Sigma hacks into Adam's game. Created by Adam's computer-genius father, Sigma has gone rogue, threatening Adam's life- and world domination. Their one chance to stop Sigma is using technology Adam's dad developed to digitally preserve the mind of his dying son.

Along with a select group of other terminally ill teens, Adam becomes one of the Six who have forfeited their failing bodies to inhabit weaponized robots. But with time running short, the Six must learn to manipulate their new mechanical forms and work together to train for epic combat...before Sigma destroys humanity.

“Adam is an unusual hero—and he faces a frightening question: Computers can’t kill—CAN they? I’m still shaken by the answer. Will the near-future really be this terrifying?” —R.L. Stine, bestselling...


Advance Praise

“Adam is an unusual hero—and he faces a frightening question: Computers can’t kill—CAN they? I’m still shaken by the answer. Will the near-future really be this terrifying?” —R.L. Stine, bestselling author of the Goosebumps and Fear Street series

“An exciting action story chock-full of characters you’ll love. The Six is full of big ideas, big questions, real science, and things that will make you think and wonder and lie awake late at night.” —Michael Grant, New York Times bestselling author of the Gone series

"The Six are introduced as terminally-ill teens, but there’s plenty of high-speed action in which they engage. Their physical disabilities and limitations through disease are forgotten as the teens’ hearts, minds, and personalities shine through, even though their bodies are now steel data containers...questions of principle, power, and possibility keep this look at our modern, hardwired existence fresh and fascinating." STARRED. -Booklist

“The personalities of the six youths make this a very compelling story. One I would not suggest that you miss!!!! This could easily be a series. I can only hope.” –Sue Mason, Waucoma Bookstore (Hood River, Oregon)

“Alpert's exploration of neuromorphic electronics raises interesting questions about ethics, technology, and human nature…a haunting ending scene will leave readers pondering the line between progress and loss. A thought-provoking clash between humanity and machinery.” –Kirkus Reviews

“Adam is an unusual hero—and he faces a frightening question: Computers can’t kill—CAN they? I’m still shaken by the answer. Will the near-future really be this terrifying?” —R.L. Stine, bestselling...


Available Editions

EDITION Hardcover
ISBN 9781492615293
PRICE $16.99 (USD)

Average rating from 67 members


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